The Assassin class focuses on stealth and increased damage output
--Makes you invisible for 10 seconds. Your first attack reaveals you and you deal extra damage for 3 seconds. (Cooldown: 30s)
--0 spent
--On critical hit, cause the enemy to bleed, dealing additional damage for 3 seconds (Cooldown: 20s)
--1 spent
--Performing a roll gives you a buff that increases your damage for 5 seconds (Cooldown: 20s)
--Increases movement speed temporarily on Stealth activation (5 second duration)
--Marks an enemy increasing damage to target from all sources for 10 seconds (Cooldown: 30s)
--6 spent
--Applies a damage over time effect to enemies shot for 10 seconds. If an enemy dies while affected, it spreads to nearby enemies. (Cooldown: 40s)
--Increases recoil recovery on sniper rifles
--7 spent
--Pistols deal increased damage at close range
--On critical kill, speed up reloads for 5 seconds (Cooldown: 20s)
--Deal increased damage when attacking enemies from behind
--12 spent
--Critical hits have a chance to stun enemies for 3 seconds (Cooldown: 20s)
--Enemies below 30% health take additional damage
--Pull out and equip a charge blade. Energy depletes over time. (Cooldown: 60s)
--17 spent
--Pull out and equip a charge sniper. Charging uses more ammo and does more damage. Ammo depletes over time. (Cooldown: 120s)
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Stratotech Defiance 2050 [Source]
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