The Assault class focuses on movement, self-sustain and mid to close range weaponry
Call it the run and gun extraordinaire, the Assault class is incredibly versatile with a high mobility sprint, healing stim boost, concussive blast stun, and close combat enhancement abilities.
--Boosts your movement speed by 75%. (Cooldown: 20s)
--0 spent
--Reload faster while sprint ability is active
--1 spent
--On kill, recharge abilities (Cooldown: 5s)
--Increases the recharge rate of your self-revive
--Increase melee damage for 5 seconds (Cooldown: 15s)
--6 spent
--Heal yourself back to full health, shields and armor
--Higher accuracy with assault rifles and sub machine guns
--7 spent
--Reduced fall off on combat, sawed-off and pump shotguns
--Reduced cooldown time on grenades
--Chance to not take damage from an attack when enemy is far away
--12 spent
--Performing a roll reloads a percentage of your weapon clip (Cooldown: 10s)
--On kill, regenerate reserve weapon ammo (Cooldown: 10s)
--Increases damage at close range for 10 seconds (doesn't affect melee) (Cooldown: 40s)
--17 spent
--Stuns enemies in an area around you (slows by 50% in pvp instead) (Cooldown: 15s)
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