The Combat Medic has healing for themselves and others as well as provides useful combat buffs
Class Tree
EGO Power

Healing Bot (3)
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Bot that follows you around and heals you and nearby friendly units (40 second cooldown)
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0 spent
Perk

Recover (5)
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Reduces cooldown duration of self-revive each time your Healing Bot heals a friendly unit
--
1 spent

Savior (5)
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Reviving another player grants you both a buff that decreases incoming damage for 10 seconds
--
1 spent

Motivation (5)
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When you kill an enemy, give yourself and nearby friendly units increased reload speed for 5 seconds (30 second cooldown)
--
1 spent
EGO Power

Protection Spike (3)
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Stationary spike that decreases incoming damage to all nearby players for 15 seconds (50 second cooldown)
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6 spent

Inspire (3)
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Increases damage done by yourself and all friendly units (10 second duration)"
--
6 spent
Perk

Bot Supplier (5)
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On healing a player, your healing bot also replenishes ammo reserves
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7 spent
Perk

Hasten (5)
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On a kill, move speed is increased for you and nearby friendly units for 5 seconds (20 second cooldown)
--
12 spent

One For All (5)
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When you revive a group member, other group members are also revived
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12 spent

Bot Empower (5)
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On healing a player, your bot gives them a buff that increases their fire rate for 5 seconds
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12 spent
EGO Power

Revive Spike (4)
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Stationary spike that allows players to revive themselves as long as they are close to it (180 second cooldown)
--
17 spent

Ego Refresh (4)
--
Reduces activated ability cooldowns for you and nearby friendly players. This effect can not be triggered on any target more than once every 80 seconds. (120 second cooldown)
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17 spent
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