Combat Medic Classes

The Combat Medic has healing for themselves and others as well as provides useful combat buffs

Class Tree

EGO Power

Healing Bot (3)

--
Bot that follows you around and heals you and nearby friendly units (40 second cooldown)

--
0 spent

Perk

Recover (5)

--
Reduces cooldown duration of self-revive each time your Healing Bot heals a friendly unit

--
1 spent


Savior (5)

--
Reviving another player grants you both a buff that decreases incoming damage for 10 seconds

--
1 spent


Motivation (5)

--
When you kill an enemy, give yourself and nearby friendly units increased reload speed for 5 seconds (30 second cooldown)

--
1 spent

EGO Power

Protection Spike (3)

--
Stationary spike that decreases incoming damage to all nearby players for 15 seconds (50 second cooldown)

--
6 spent


Inspire (3)

--
Increases damage done by yourself and all friendly units (10 second duration)"

--
6 spent

Perk

Light-Machine Gun Dampen (5)

--
Higher accuracy with light-machine guns

--
7 spent


Pistol Tactician (5)

--
Pistols do more critical damage

--
7 spent


Bot Supplier (5)

--
On healing a player, your healing bot also replenishes ammo reserves

--
7 spent

Perk

Hasten (5)

--
On a kill, move speed is increased for you and nearby friendly units for 5 seconds (20 second cooldown)

--
12 spent


One For All (5)

--
When you revive a group member, other group members are also revived

--
12 spent


Bot Empower (5)

--
On healing a player, your bot gives them a buff that increases their fire rate for 5 seconds

--
12 spent

EGO Power

Revive Spike (4)

--
Stationary spike that allows players to revive themselves as long as they are close to it (180 second cooldown)

--
17 spent


Ego Refresh (4)

--
Reduces activated ability cooldowns for you and nearby friendly players. This effect can not be triggered on any target more than once every 80 seconds. (120 second cooldown)

--
17 spent


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