--Summon a melee super weapon hammer (Cooldown: 45s)
--0 spent
--When you summon your hammer, gain a buff that reduces damage taken and increases the threat generated by your attacks for 10 seconds
--1 spent
--Upon killing an enemy, recharge a percentage of your health, shields and armor (Cooldown: 15s)
--When you fall below 50% vitality (total health, shields and armor), recharge a percentage of your class abilities (Cooldown: 15s)
--Charge forward and leap in the air, upon landing you stun enemies in an area around you for 2 seconds (slows by 50% in PvP instead) (Cooldown: 20s)
--5 spent
--Pull nearby enemies towards your location (Cooldown: 15s)
--Increased vitality (total health, shields and armor)
--6 spent
--Reduced armor repair and shield regen delay
--Increased damage for 10s after using Hammer Time
--Every time you hit an enemy, gain a buff that increases your damage for 10 seconds (Cooldown: 5s) (5 stacks max)
--11 spent
--Take less damage when below 25% vitality (total health, shields and armor)
--When you activate an ability, gain 20% movement speed and immunity to knockdown effects for a short period
--Summon a meteor above your head and slam it down on your target. Meteor explodes on impact dealing massive damage to your target and nearby enemies (Cooldown: 45s)
--16 spent
--Activate a shield that absorbs all incoming damage for 5s or until it breaks. When the shield expires it explodes, dealing a portion of the damage absorbed to nearby enemies (Cooldown: 30s)
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Stratotech Defiance 2050 [Source]
3PL9 WDFG DKPR 9LE7 P7Y7 [Redeem]