Alcatraz
March 22, 2015| DK Moore
A Guide about Cyber Chips
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Bonus: All +0.5% Ammo / 10 Secs+1% Ammo / 10 Secs+1% Armor Plate Durability+1% Base Health+1% Biological Armor Damage+1% Electrical Shield Damage+1% Incendiary Health Damage+1% Max Shield+1% Radiation Armor Penetration+1% Syphon Heal and Shield Steal+1% Vehicle Damage+1.5% Ammo Looted+1.5% Armor Plate Durability+1.5% Base Health+1.5% Biological Armor Damage+1.5% Electrical Shield Damage+1.5% Health Regeneration+1.5% Incendiary Health Damage+1.5% Max Shield+1.5% Radiation Armor Penetration+1.5% Self Revive Recharge+1.5% Shield Recharge+1.5% Syphon Heal and Shield Steal+1.5% Vehicle Damage+1.5% Vehicle Durability+15% Blur Duration+15% Blur Recharge+15% Cloak Duration+15% Cloak Recharge+15% Decoy Duration+15% Overcharge Duration+15% Overcharge Recharge+2% Ammo Looted+2% Armor Plate Durability+2% Base Health+2% Biological Armor Damage+2% Electrical Shield Damage+2% Health Regeneration+2% Incendiary Health Damage+2% Max Shield+2% Radiation Armor Penetration+2% Self Revive Recharge+2% Shield Recharge+2% Syphon Heal and Shield Steal+2% Vehicle Damage+2% Vehicle Durability+2.5% Ammo Looted+2.5% Armor Plate Durability+2.5% Base Health+2.5% Biological Armor Damage+2.5% Electrical Shield Damage+2.5% Health Regeneration+2.5% Incendiary Health Damage+2.5% Max Shield+2.5% Radiation Armor Penetration+2.5% Self Revive Recharge+2.5% Shield Recharge+2.5% Syphon Heal and Shield Steal+2.5% Vehicle Damage+2.5% Vehicle Durability+20% Blur Duration+20% Blur Recharge+20% Cloak Duration+20% Cloak Recharge+20% Decoy Duration+20% Overcharge Duration+20% Overcharge Recharge+3% Ammo Looted+3% Armor Plate Durability+3% Base Health+3% Health Regeneration+3% Max Shield+3% Self Revive Recharge+3% Shield Recharge+3% Vehicle Durability-1% Biological Damage Taken-1% Electrical Damage Taken-1% Incendiary Damage Taken-1% Radiation Damage Taken-1% Syphon Damage Taken-1.5% Biological Damage Taken-1.5% Damage Taken-1.5% Electrical Damage Taken-1.5% Incendiary Damage Taken-1.5% Radiation Damage Taken-1.5% Range To Be Hit By Explosions-1.5% Shield Delay-1.5% Syphon Damage Taken-2% Biological Damage Taken-2% Damage Taken-2% Electrical Damage Taken-2% Incendiary Damage Taken-2% Radiation Damage Taken-2% Range To Be Hit By Explosions-2% Shield Delay-2% Syphon Damage Taken-2.5% Biological Damage Taken-2.5% Damage Taken-2.5% Electrical Damage Taken-2.5% Incendiary Damage Taken-2.5% Radiation Damage Taken-2.5% Range To Be Hit By Explosions-2.5% Shield Delay-2.5% Syphon Damage Taken-3% Damage Taken-3% Range To Be Hit By Explosions-3% Shield DelayNoneBMG Damage Cost Per TargetBMG Damage Per TargetBMG Heal Cost Per TargetBMG Heal Per TargetClip SizeCritical MultiplierDamageDurability DamageElemental Trigger ChanceHealth DamageInfector Bug Damage (Rating Mod)Infector Impact and DoT Damage (Rating Mod)InvalidLock On TimeMovement AccuracyPlate PenetrationProjectile Edge Damage PercentProjectile SpeedRate of FireRecoil Per ShotReload TimeShield DamageSpread
Source: AllDropsPre-InstalledVendor
Slot: AllDefensiveKeystoneMiscOffensiveSustaining
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