Defiance 2050 - Changes from Defiance Classic

July 17, 2018 | Etaew | Viewed 24,817 times |

A round up of new features in Defiance 2050 compared with Defiance Classic.

Transfer Items

Outfits, Titles and Vehicles that have been obtained in a unique or paid way on Defiance Classic will be available in Defiance 2050.

For more information see: https://www.defiancedata.com/page=1361/defiance-transferable-items-list-to-defiance-2050 

Classes

Gone is the mass EGO Grid with the ability to unlock everything, now we have the concept of classes, which each has their own EGO Powers and Perks.

List of Classes:

Not every EGO Power and Perk can be unlocked, you can only invest a certain amount of points in each tier of the Class Tree.

For more information see: https://www.defiancedata.com/2050/classes 

Your first character can that you create can select a base class,  additional classes can be purchased using in-game currency from the Commendation Quartermaster at The Crater or bought from the Defiance Store.

Ark Hunter Commendations are earned from Contracts and Pursuits.

For more information see: https://www.defiancedata.com/2050/commendations 

Loadout and Weapons

You can select 3 EGO Powers to use for your class.

Spikes and Stims have been removed as Loadout options, these are available as EGO Powers for certain classes.

The following weapons have been removed from Defiance 2050.

Levels

Instead of EGO Rating, you now raise your Character Level from 1-50.

Alongside Character Levels are Class Levels, where each level grants an additional Class Point to spend on the Class Tree to unlock EGO Powers and Perks. You can raise your Class Level from 1-25.

Power Rating

Previously known as EGO Rating on items, Power Rating determines how powerful an item is, from 1-5000. Your character's Power Rating is determined by an average of the most powerful weapons, shields and grenades you have ever had in your inventory.

You are now able to see the Power Rating of enemies next to their health bar, zones further in the story will have higher Power Rating enemies.

Weapon Prototypes

The only Legendary items in the game are Weapon Prototypes, these are unlocked when completing a Pursuit for a zone and offers a unique appearance and behaviour.

Prototypes can be scrapped when you have outlevelled them and re-crafted at any time from a Prototype Replicator found at Fast Travel locations.

Some Prototypes available from zone pursuits while others are available by killing related enemies, the current Prototypes are listed below:

Weapon Enhancement

Weapons can now be enhanced from their base Power Rating, the amount it can be increased is determined by the rarity of the weapon and 1 Weapon Level will increase the Power Rating by 10.

Enhancement is done from the inventory UI, with the new Enhance Weapon button, it uses Weapon Salvage to increase the Weapons Experience Bar, filling this increases the Weapon Level.

Salvage is dropped by weapon type:

The amount of Weapon Experience granted is determined by the weapon salvage rarity, and is tripled when used on the same type of the weapon. Higher Power Rating on weapons will require more Weapon Experience.

When breaking down an item the rarity of the Salvage is determined by the original Power Rating of the item and not the enhanced value.

The rarity of salvage from crates is based on your Optimal Power Rating.

Enhancing the Weapon Rank will provide additional bonuses, as shown on the weapon card in the Mastery Bonuses section

Weapon Condition

Condition of Weapons is displayed as stars under the Power Rating and have an impact on damage.

Damage impact:

Ark Keys

Ark Keys are no longer granted in large amounts, or spent in large amounts.

They are used at the end of Major Arkfalls and Co-op Maps where a large chest spawns to unlock a major reward.

They are obtained from some missions/pursuits but reliably from new Daily and Weekly contracts from the Ark Hunter Bounties Faction, which are unlocked at Level 50.

Major Arkfall

Co-op Maps

Shields

There are now 3 main health types, Health, Shields and Armor. Shields choose a combination of the three.

For more information see: https://www.defiancedata.com/2050/shields 

Grenades

There are a larger variety of grenades and they now use cooldowns instead of charges.

Weapons

Vendors

There is no longer a vehicle vendor, and the vehicles are much more limited in the game. Some vehicles are transferred if you bought them from the store in Defiance Classic.

There are no longer individual vendor lists, now all vendors offer all selection of weapons, shields and grenades that spawn based on your Power Rating.

Nano Types

Each nano interacts differently with Health, Armor and Shields.

Two new nano effects are:

Syphon and Biological nanos have been removed.

For more information see: https://www.defiancedata.com/page=1396/defiance-2050-nano-effects 

Trading

Trading with other players is not in the current version of Defiance 2050

Zones

Silicon Valley and Alcatraz is not available in the current version of Defiance 2050

Related Pages

Comments

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Crankgorilla

Congratulations on breaking a perfectly good game. The skill tree is gone. The vehicles feel terrible and the shooting doesn't quite feel right. I got as far as the initial camp and I can tell you idiots have broken this game. The 2013 version is far superior. I wont be playing this a second time around. What is wrong with you people, everything this generation touches, they break. It's like they have to simplify everything because their IQ's are sub 80 and it's too much for them to handle. Not happy.

4 years ago

Jesusis Charlis PS3-NA

will there be a solestice strike for 2050 this year? i would like an answer as soon possible.

6 years ago

Xuinden

i do really in enjoy the game but after reading all this and looking online at all the gamplay from the orignal this looks like its been striped to the bones and now a very basic game, No weapon varitie, No vendor varitie, and the basic skill tree ive seen more complex skill trees in mobile games, i just wish they would kept the same as the classic set up it would be a 7-10 for me if it was!

 

7 years ago

DigitalSan

"Previously known as EGO Rating on items, Power Rating determines how powerful an item is, from 1-5000. Your character's Power Rating is determined by an average of the most powerful weapons, shields and grenades you have ever had in your inventory."

Etaew, can you confirm, with this post above, that we CAN scrap our higher PR items and it won't affect Loot Rating? Source?

7 years ago

Etaew PC-EU 7 years ago

Phrost did confirm in Discord