March 11, 2025 |
Etaew | Viewed 93 times |
The context of this conversation comes from a discussion on a Discord server for Project Defiance which was a developers attempt to bring back defiance using his own code.
Hello all, I am Charly - Operations Manager at Fawkes Games Ltd. We have been following the project of reviving Defiance by the community for a couple of months, and I am here to answer any question you could have.
We have been in business for ~2.5 years, working with old games with very passionate communities, and our approach has been always the same:
Get the game
Understand it together with the players
Clean out all the friction points
Work with the old content the game had, and polish it together with the community to be acceptable
Produce more fresh content. In our 2 other MMOs, we did more than 80 updates so far.
You can read more of what we did in the other games in our website.
Now, with Defiance in specific, the game was closed, meaning that we have no idea how the community will accept the fact of bringing back the game. We are a business in the end - the amount of content we produce in the long run will be strongly linked to the acceptance from the userbase.
In the short run, we will keep it simple and bring the game back to life, expanding it together with you, using all the content produced in the past - what makes sense to bring back will come back, what it doesn't won't or will be changed.
Because we believe there is a nostalgic community behind, looking forward playing Defiance once more - there is also some space in the market despite the game's age, so we see a good opportunity with it in terms of business. We also love to work with old games and have experience with it.
Why put aside a passionate person who took 4 years to get to where he is today and then throw him out like a dirty person? You should be ashamed. (Translated referring to Project Defiance)
We are not putting anyone aside. You need to understand we are a business, and Defiance's license was available. We saw an opportunity and we moved with it. I don't know until what extend the game will perform, but what I know is that we love to involve people that know the game already.
Many of our team members worked with or played our current games. Whenever we see the game getting out of the nostalgia phase and evolving into a good project on our end giving us the need to expand the team, Alexis will be most likely contacted
no, we will release the PC version first - we have the rights for both 2013 and 2050 in all the platforms it was before. Depending on the evolution of the 2013 PC version, we will expand.
We can also port it to next gen consoles if the business need is there.
no, the game closed and data is gone. It's a fresh start with a completely new company. We will build the game together.
we know - we are releasing the 2013 version first.
and we might not even look at the 2050 version if there is no fit with the community
we will release it in our laucher first, together with all our current games. We are in talks with Gamigo to transfer the Steam page too, but that will come after.
it will be free to play.
Yes, we are not closed to anything on that regard. If the community's acceptance is there, and we have the budget to increase the headcount, rest assured that this community and the people behind will be the first ones to be approached to get onboard and help making Defiance a wonderful game.
We have been in gaming for +12 years (individually, not as a company).
We acquired the rights for other games (smaller ones) from Gamigo, we worked hard on them, provided results and made things easier to get a bigger one like Defiance. You can get into our discord and meet other players from those games, or check the briefing we posted in our website; has links to the yearly wrap-ups from the other games with all the things we did.
https://fawkesgames.com/general/defiance-revival-2025/
We have EVERYTHING related to the game; database (empty), source-code, client, assets, etc. You only get that if it gets transfered by Gamigo - they would only transfer that if there was of course a business agreement bounding it.
yes, we don't have users' data/progress.
we are self-funded. We have been in business for 2.5y. We started small (servicing other companies first, licensing of smaller games and now Defiance).
You can ready a bit more here:https://fawkesgames.com/about-us/
I don't know the game very well to answer that but our team has been scrapping several things out of the game, including some DLC bringing weapons. We are releasing the 2013 version because we know its more user-friendly.
Not all the content will be available, and we are willing to remove more things until we have the game in a state that is the game you all love.
yes, if the game has a good acceptance allowing us to scale up the team, an hybrid between 2013 and 2050 is a possibility. We are OPEN to everything, it all depends on how the game evolves.
yes, the game will be monetized with microtransactions but our goal is not to get rich with it but to make it grow; going too aggressive will simply kill the momentum. In the end we won't be doing massive amount of changes early so its only fair that we keep it simple with the MTX.
yes, with some things removed. We will open the game few days before (with a wipe in between) for you to take a quick look and provide feedback before we officially open.
we will open the gates to the public on the 18th of April, 2025.
https://fawkesgames.com/defiance/
You have a fancy counter there.
nothing is closed - we don't have any major plans locked down for the game. Our goal is to work with you to improve it, starting with the game as it was, with major "offenders" removed and bringing back what makes sense. From there, if there is enough acceptance, we are open.
noted, swords are good.
is already functioning
no, we aren't solely focused in MMO, we have 2 browser games too for example
same requirements as before, we aren't making major changes.
https://www.systemrequirementslab.com/cyri/requirements/defiance/11595
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