June 5, 2015 | Etaew | Viewed 2,926 times | Developer Interview,
Carble "LoCarb" Cheung has featured in an interview with Massively Overpowered talking about integration with the TV show, response on feedback and upcoming content.
The third season of the show Defiance starts up on June 12th, which is likely of particular interest to fans of Defiance the game. Sure, the two don’t always directly correspond, but there’s a connection between them – that was one of the big selling points of the game when it first launched, after all.
Now that the show is running to its third season, we sent a few questions off for producer Carble Cheung to see how the game is adapting to the changes on the series, how the integration has worked, and what adjustments are planned for players in the future. Jump on past the break for the answers.
The shared universe has brought fans together, and it’s great to work on content that combines the story and character work that Syfy is doing with the gameplay, progression, and so, so many guns we use to make things go boom. When the Tarr family smuggles weapons our way, you might not notice that they’re packaging up rare-drops in the show, but ark hunters do! Obviously, we can’t wait to keep experimenting in the seasons to come.
What’s the next big target for the game after Alcatraz?
Adding in Alcatraz as a central hub is nice; are there plans for more social features added into the game?
How have players responded to the game’s most recent update?
Which weapons does the team feel are in a good place? Are there any weapons that really seem to be lagging behind in popularity or utility?
Thanks for your time.
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