October 11, 2015 | Etaew | Viewed 3,128 times | Question and Answer,
Kiwibird brings us a large Q&A this week.
Source: http://forums.defiance.com/showthread.php?225421-Defiance-Developer-Q-amp-A-October-9
Welcome, ark hunters! You’ve asked, we’re answering. We’re back with another action packed Defiance Developer Q&A!
We will start looking into outfits that were socked away in previous crates soon. Hopefully we will be able to start a formal schedule release before the end of the year.
Unfortunately this change will not make it for the next update we still have that task on back log.
There is already a confirmation that appears on both the retrieve mod and remove mods option. Are you asking for an additional confirmation in another part of the process?
We're taking a look at this, but it will not be resolved before Hulker Hell.
We have no plans to overhaul how shields work currently.
We will continue to add and adjust to the holiday events. We have hinted at some Shrill content but as we mentioned in the last live stream that it may not come out until early 2016 because of scheduling.
At this moment expeditions are the most challenging content you will be able to tackle for end game players. We recently added Supreme drops to expeditions at higher rounds. As for Open World content, once we have our shrill update released we will look into the possibility of new dynamic events, including sieges and arkfalls.
Yup, we first wanted to tackle the problem of queuing up for a mutant expedition and ending up in a raider one and vice versa. We will start making them more generic Kills of a “Mutant Expedition Boss”, etc soon, the count will most likely be 3 instead of just getting 2 specific named bosses. With randomization 3 should be the average kill count we were expecting, unfortunately in some current expedition runs some players would get some bosses many times in a row.
If there's no balance issues, they're probably easy to add. We plan to take a closer look at this.
We would like to try different things with some enemies in the future, but that is still a bit of time away. Currently, we are focusing on all of the upcoming holiday events and the Shrill update.
I don’t think that is currently in the scope of current priorities for UI, this may bubble up at some point, but as it stands now, I don’t see this happening any time soon.
Yup, we are expecting it to be done “soon”, we had some complications with the design of some of the outfits and how it would react on the player models. Keep in mind once the models are all done we have some processing that we need to run it though before it gets in to the game. So, “soon” in this case is 60 days plus if all goes right.
Spawn rates are what we have set in the current system, it varies from player to player. In most of these events, players can report completing one Arkfall an hour and up to 10 an hour. It is one of the main reasons we decided to add the contract weekly to not focus on the daily count of 1 Major Arkfall a day. It’s a little more flexible, where as you can compete the weekly over a weekend instead of stressing out if you would get to see a major every day for 5 days.
Currently there is no plan to increase the cap for your friends list. There is somewhat of a technical cap we have to hold at.
I hinted at this in an earlier question – but yes we would like to take a look at new sieges and arkfalls after the holiday events and the shrill events are wrapped up on our side.
In general the co-op maps are pretty much set. We can look into adding some expedition contacts, since they are similar content dealing with small groups of players. For now they will stay as they are and not include Expeditions.
We can check to see if we can update the messaging of moding a weapon. Currently the best way to look at it is, if the stat is green the modification is better, we do not however show you what it was by comparison. If you have any other feedback please PM Kiwi and she will forward the info to the team.
Currently Co-op maps are locked to 4 players, we can evaluate lowering the starting threshold, but as it stands now it would most likely remain at 4.
This is something that the team would like to implement, but no ETA is currently available because this task is anticipated to be very time consuming.
The discount prices are on the purchase of the Bits itself, purchasing larger bit packs would make purchasing anything with bits less expensive. Also, please note there is also a 10% discount on most items for Patron Pass players.
At this point, because it is one of the more difficult Expeditions, we are opting to not put DM Expeditions into the contract cycle.
At this time, we have no plans to remove encryption.
This is something we would like to do in the future because players with Cyber Rigs and Supremes are now in the mix. Also congrats to The JR, llls1cKb0ylll. And Angthony Harrist on their 3 man Warmaster kill.
We are discussing ways that will allow players to achieve higher rounds without having to restart every day.
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Valani PS3-NA
Etaew, LoCarb, Kiwibird, whomever.... I've raised some Hulker Hell of my own in the Tickets referring to my DLC trophies not unlocking. It's been 7 months for me dealing with this issue...others, much longer. What is being done about this?
9 years ago
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