Infector (Infectors) Weapon

Weapon Builder

Causes parasitic infection of the target which then burst allowing the release of alien life forms

Attaching mods to your weapon will adjust the appearance of those areas.

Stats

Important Note: These stats are not 100% confirmed, they may need to be adjusted based on bonus rolls or mods. Especially the DMG values, since Power Rating and Rarity now affect them.

Bug DMG32
DMG4
Fire Rate8.8
Homing Range20
Mag20
Reload2.5

Possible Masteries

Show/Hide Mastery Rolls

Common Mastery Rolls

x1.02 Infector Impact and DoT Damage (Rating Mod)

x1.03 Range

Uncommon Mastery Rolls

x1.04 Infector Impact and DoT Damage (Rating Mod)

x1.06 Range

x0.9 Recoil Per Shot

Rare Mastery Rolls

+15% speed boost for 5 seconds after a full reload

x1.09 Clip Size

x1.06 Infector Impact and DoT Damage (Rating Mod)

x1.09 Range

x0.85 Recoil Per Shot

Epic Mastery Rolls

x1.1 +10% Movement Speed

+30% speed boost for 5 seconds after a full reload

x1.2 -20% Reload while standing still

x1.15 Clip Size

x1.08 Infector Impact and DoT Damage (Rating Mod)

On full reload, reduce EGO Power cooldown by 5 seconds

x1.12 Range

x1.08 Rate of Fire

x0.8 Recoil Per Shot

x0.88 Reload Time

Legendary Mastery Rolls

x1.15 +15% Movement Speed

+45% speed boost for 5 seconds after a full reload

x1.3 -30% Reload while standing still

x1.3 Clip Size

x1.05 Infector Bug Damage (Rating Mod)

x1.1 Infector Impact and DoT Damage (Rating Mod)

On full reload, reduce EGO Power cooldown by 10 seconds

x1.15 Range

x1.1 Rate of Fire

x0.75 Recoil Per Shot

x0.85 Reload Time

Supreme Mastery Rolls

x1.2 +20% Movement Speed

+50% speed boost for 5 seconds after a full reload

x1.4 -40% Reload while standing still

x1.45 Clip Size

x1.1 Infector Bug Damage (Rating Mod)

x1.12 Infector Impact and DoT Damage (Rating Mod)

On full reload, reduce EGO Power cooldown by 15 seconds

x1.18 Range

x1.12 Rate of Fire

x0.6 Recoil Per Shot

x0.8 Reload Time


Possible Bonus Rolls

Show/Hide Bonus Rolls

Weapons created after February 2015

Common Bonus Rolls

15 Clip Size

5 Infector Bug Damage (Rating Mod)

5 Infector Impact and DoT Damage (Rating Mod)

1 Range

3 Rate of Fire

-10 Reload Time

Uncommon Bonus Rolls

30 Clip Size

10 Infector Bug Damage (Rating Mod)

10 Infector Impact and DoT Damage (Rating Mod)

2 Range

5 Rate of Fire

-15 Reload Time

Rare Bonus Rolls

45 Clip Size

15 Infector Bug Damage (Rating Mod)

15 Infector Impact and DoT Damage (Rating Mod)

3 Range

10 Rate of Fire

-20 Reload Time

Epic Bonus Rolls

+5% Health Damage

+5% Durability Damage

On full reload, +3% Shield Steal for 3 seconds (10s cooldown)

+10% bug damage for 3 seconds after shield fully recharges

+5% Armor Penetration

10% EGO power recharge on full reload

On full reload, +3% Life Steal for 3 seconds (10s cooldown)

+5% Shield Damage

Legendary Bonus Rolls

60 Clip Size

20 Infector Bug Damage (Rating Mod)

20 Infector Impact and DoT Damage (Rating Mod)

4 Range

15 Rate of Fire

-30 Reload Time

Supreme Bonus Rolls

75 Clip Size

25 Infector Bug Damage (Rating Mod)

25 Infector Impact and DoT Damage (Rating Mod)

20 Rate of Fire

-40 Reload Time

Weapons created before February 2015

Common Bonus Rolls

5 Clip Size

1 Rate of Fire

-5 Reload Time

Uncommon Bonus Rolls

10 Clip Size

3 Rate of Fire

-10 Reload Time

Rare Bonus Rolls

15 Clip Size

5 Rate of Fire

-15 Reload Time

Epic Bonus Rolls

10% EGO power recharge on full reload

+10% bug damage for 3 seconds after shield fully recharges

25% of stowed weapon clip reloaded on a kill

+15% DMG on next grenade after a kill (expires after 10 sec.)

Legendary Bonus Rolls

25 Clip Size

10 Rate of Fire

Supreme Bonus Rolls

+5% Durability Damage

+5% Health Damage

On full reload, +3% Life Steal for 3 seconds (10s cooldown)

+5% Shield Damage

+5% Armor Penetration

On full reload, +3% Shield Steal for 3 seconds (10s cooldown)

Sold By

The following vendors sell weapons of this model:

Contained In

Mentioned on Forums
25 most recent threads that mention "Infector"
Thread Author Created
Py Numbra 9-4-20 Decoy303 4 years ago
IDR ex inanis behaviour S373N 4 years ago
Infector predator 🔫 peesadello 5 years ago
Py 02/24 elmoo 5 years ago
Essence Drain Infector Mods elmoo 5 years ago
Game Guide: Best infector-synergys Oneworld100 5 years ago
One' s weekly Trash selling ideas at PN Oneworld100 5 years ago
where is the old content? SHAD0WEN 5 years ago
Issue with irrelevant weapon rolls... Decoy303 6 years ago
I am looking for 2 mods / Ich suche 2 mods mahatma andy 6 years ago
Py 10/17 elmoo 6 years ago
What happened? no infectors,incursions or infected. Damien Cain 6 years ago
D13 Was Better ImJustDatAwesome 6 years ago
New System BMGs for Defiance2050 Wagner Serrato 7 years ago
Infectors DeacTodd 7 years ago
Nano's not working jay ellis 7 years ago
Nanos on non-JP Rocket Launchers, Detonators and Infectors Light Energy 7 years ago
rockets that detonates on impact spreading movement hindering biological goo!!! osov1c1ous 7 years ago
Pipe dreams... Needs more cowbell though. Canobis 7 years ago
Infector damage blametrion 7 years ago
preciseweapons kingevil 7 years ago
Infectors and Detonators with nanos? LOOKxATxTHISxI 7 years ago
Infector barrels not dropping at all and overall exceptionally bad mod drop rate DSW 8 years ago
Afflictors and other infectors Mr B 8 years ago
Infector mod vendors mendal 8 years ago

Dev Tracker

25 most recent dev posts that mention "Infector"

maverick07: Weapon Tables

11 years ago (March 20, 2014, 5:39 pm)

Turned out great Tek! Now that it's public I'm sure we can get anything else we missed soon. I was glad I could help in some way. Though you and F8ng did most of it :o.

Yeah Infector numbers still...

Tekrunner: Arktech Revolution: The March of Progress

11 years ago (March 28, 2014, 7:16 am)

*totally expects level scaling to only affect syringes on infectors, and not hatch, DoT or parasites*

On the other hand, this would be a perfect occasion to fix rarity damage bonuses on these...

maverick07: WarMaster problems

11 years ago (March 28, 2014, 7:38 am)

It would seem so. Was in a few fails tonight, and we had the same problem, too many people trying to leech points from the people actually dealing damage with BMGs and Infectors.

I don't even have...

maverick07: How do you get an Infector?

11 years ago (April 3, 2014, 12:10 am)

If I remember right certain types of weapons don't spawn for you until you reach a certain EGO level. That's how it used to be anyway, that might have changed at some point, but eventually you'll get...

Tekrunner: Ground Pounders/Clusterdrops and Swam Cannons

11 years ago (April 4, 2014, 5:13 pm)

I've seen damage numbers higher than the card value when using mine, but I don't think they scale fully.
Infectors don't scale right either. Only needle damage is increased.
And I've heard that...

Tekrunner: The Reason War Masters fail.

11 years ago (April 18, 2014, 4:17 am)

/zone PSA: the Warmaster grants a large point bonus on kill, so if you want them keys and forge, put away your BMG and infectors and start doing some actual damage!

It would also probably help if...

Tekrunner: Has anyone noticed regarding Infectors

11 years ago (April 28, 2014, 5:02 am)

As far as I know, the stalker synergy has never applied any bonus range to infectors.
Bug damage not scaling properly is kind of a bigger issue though.

Etaew: BMG/Infector Legendary mods...

11 years ago (April 30, 2014, 5:58 am)

Speaking of Legendary mods, I need a collection thread to update DD. Where are these mods found and can I have screenshots? :)

Etaew: BMG/Infector Legendary mods...

11 years ago (April 30, 2014, 7:08 am)

Ah I didn't think to look on those vendors, I just don't use them. Thanks :)

Tekrunner: ... about infectors

11 years ago (May 8, 2014, 7:07 pm)

That is strange, because cankers are supposed to tick two times a second (or I should rather say that that's what they normally do, since I don't know if them ticking twice as fast as other infectors...

Tsort: Daily/weekly contracts and caeruleum cores impossible to get on patch 1.509

11 years ago (May 14, 2014, 12:06 pm)

I've beaten Two Hulkers several times with a BMG/infector loadout. Since I was a lower EGO character, my job was to heal and shield (and revive) my buddies with the BMG and mark one of the two...

Tsort: dots damage type Infector is too weak in PVE gameplays

11 years ago (May 15, 2014, 5:55 am)

Just a thought........ Since PVP is meant to be evened out, why not scale down all players to EGO 0001 instead of scaling them up? Surely the balance wouldn't be off if all weapons defect to their...

Atticus Batman: Still one question about nano vs no nano weapons

10 years ago (May 30, 2014, 7:40 am)

Doubtful, since they have said NO bmgs or infectors do nano effect damage.

Atticus Batman: Idea for new EGO power

10 years ago (July 1, 2014, 3:38 am)

You want to dummon a hellbug then just use a hatchling grenade or an infector, because those spawn baby hellbugs, ie hatchlings.

Atticus Batman: Need an increasing cooldown for vehicles to avoid spam during incursions

10 years ago (July 1, 2014, 8:07 am)

If another person spawns their car, it has hitpoints so you can destroy it. Some have friends spawn a car then use an infector to fill it with bugs so it gets destroyed and lots of hatchlings run...

PhantasieTrion: 2.200 to PTS - IMPORTANT INSTRUCTIONS PLS READ

10 years ago (August 1, 2014, 8:52 pm)

Updated PTS again today at 3:30 PM.

Here are the rough patch notes (some of these were on PTS already, but the notes didn't specify it)

ITEMS
--
* Infector weapon comparisons are now more...

maverick07: 2.200 - Silicon Valley - Infector Card Damage UI changes

10 years ago (August 1, 2014, 10:35 pm)

Nice indeed! So it looks like the left number is the hatch DMG amount, and the right number is damage per tick on it's DoT, looking forward to this :).

Market: question

10 years ago (September 23, 2014, 3:15 pm)

Coit Tower in San Fran has BMG and Infector mods

Rashere: A Defiance Solstice - 2.405 (Updated) to PTS

10 years ago (December 11, 2014, 11:31 pm)

Random rolls for the base guns, though they guarantee a rad nano (even on the infector, launcher, and det which I personally find kinda cool) and the Saturnalia mod synergy. The named ones are all...

Fuzzy: Trading my Milking Maid Detinator for SS NAMED SMG, Pistol, Sniper or Infector

10 years ago (January 4, 2015, 8:11 pm)

Try posting it in one of the sub-sections here: http://forums.defiance.com/forumdisplay.php?43-Need-Want-%28Trading-Post%29
You haven't said which platform you're on or which server you're playing...

Atticus Batman: Why no sights for infectors?

10 years ago (January 19, 2015, 6:40 am)

The don't come in white, green or blue last I knew. Which is why you can not get them in vendors. If they do now come in white green and blue, people need to repeatedly askthem in the weekly Q @=& A...

Rashere: infector bug dmg?

10 years ago (January 20, 2015, 8:05 pm)

It's being worked on. Bugs don't seem to be scaling to the EGO of the weapon properly.

Rashere

maverick07: Coming Change to Weapon Rarity Bonuses

10 years ago (January 20, 2015, 6:45 pm)

Yes. Infectors will also have Range, DMG, and Bug DMG rolls and those rolls will be available all the way up to legendary.

maverick07: Defiance 2.600 to PTS: Colony Courtship!

10 years ago (January 27, 2015, 8:11 pm)

Yep and I can't say I'm surprised. For each person that says it's broken, someone else will claim it does increase range on BMGs and Infectors, when it never has.

Rashere: Defiance 2.600 to PTS: Colony Courtship!

10 years ago (January 28, 2015, 2:56 am)

Actually, I just found the problem with Stalker and fixed it so it'll work with infectors now instead.

Rashere: Defiance 2.600 to PTS: Colony Courtship!

10 years ago (January 29, 2015, 2:56 am)

It's increasing range now, like it says it does, and working for infectors.

Rashere

Fuzzy: So much useless weapons after rarity bonus change

10 years ago (January 29, 2015, 2:17 pm)

No, you understood that wrong. Every roll listed on DD in the new system will appear like this on weapons BUT you cannot get multiple rolls anymore.
So infectors can get a legendary stat of...

Nefarious: The Enervator: New From VBI

10 years ago (January 29, 2015, 9:53 pm)

hurray.. another Infector.. let alone another Canker.

How about VBI does some new innovations to their VBI Armada or VBI TACC Auto Shotgun instead of making another 100th version of a top of the...

Rashere: Changes to Stalker

10 years ago (February 5, 2015, 2:30 am)

They're two different things. Range increases the maximum range of the weapon or, in the case of infectors, the homing range of the needles. Falloff distance increases the distance you can be from...

Rashere: MK II Event Jackpots: glitch... or meant to be?

10 years ago (March 26, 2015, 6:08 pm)

There's a difference between the UI being updated and the actual damage increasing. Infectors and detonators do their damage through secondary means (dots/bugs and secondary explosions respectively),...

CM Kiwibird: T4 Sol's Prominence Infector mod..... Really Trion is this a joke?

9 years ago (July 7, 2015, 12:09 am)

Hey there folks, Infector mods shouldn't drop from the Sol's Prominence Crate, sorry for the confusion there! Fortunately, this should be a pretty rare occurrence. If you've pulled an Infector mod...

CM Kiwibird: T4 Sol's Prominence Infector mod..... Really Trion is this a joke?

9 years ago (July 7, 2015, 12:09 am)

That's the same synergy lock box. :)



The Emancipator only drops from The Emancipator: Sol's Prominence Crate.

CM Kiwibird: T4 Sol's Prominence Infector mod..... Really Trion is this a joke?

9 years ago (July 7, 2015, 1:27 am)

Yup, that's what it is.

CM Kiwibird: T4 Sol's Prominence Infector mod..... Really Trion is this a joke?

9 years ago (July 7, 2015, 5:10 pm)

Yes, the daily rewards are different. That's a Major Arkfall Reward Chest, it should pull the same Sol's Prominence synergy. It's the same as completing one of the event arkfalls. Link to Defiance...

CM Kiwibird: It's great that you fixed the infector mod thing but...

9 years ago (July 9, 2015, 12:06 am)

Hey there folks, we definitely fixed it! Right now, we're tracking down data on how many are out there. Once we finish with that, we'll be able to begin planning our next move on this front.

CM Kiwibird: Sol's Prominence Infector Mods

9 years ago (July 10, 2015, 12:57 am)

Ark hunters,

We have tracked down all the Epic Sol's Prominence Infector Mods in Defiance! As always, we do appreciate your patience. We are in the process of awarding players with a The...

CM Kiwibird: Sol's Prominence Infector Mods

9 years ago (July 10, 2015, 2:11 am)

We go by logs of the mod being acquired. :) Those don't go away when you vendor things.

Destromathe: Sol's Prominence Infector Mods

9 years ago (July 10, 2015, 2:30 am)

This is for any Sol's Prominence T4 Infector mods obtained in any way from the Midsummer Mutiny event, whether it be loot drops or the Crates from the store.

Destromathe: Sol's Prominence Infector Mods

9 years ago (July 10, 2015, 2:30 am)

I saw you on my list Konstantinov. Glad to hear you got your boxes, and sorry for giving you so many useless mods in the first place! We will make sure this does not happen again in the future.

Destromathe: Sol's Prominence Infector Mods

9 years ago (July 10, 2015, 8:18 pm)

Can you please clarify this? I have not heard about T5 mods having incorrect stats recently. Thanks!

Destromathe: Sol's Prominence Infector Mods

9 years ago (July 10, 2015, 8:18 pm)

Hey All,

I wanted to give a quick update that the grants are still ongoing, and will finish by tonight. Any crates you receive will be in your claimables. We are not actually removing your...

CM Kiwibird: It's great that you fixed the infector mod thing but...

9 years ago (July 10, 2015, 9:53 pm)

The grant will finish later on tonight folks. :) Don't worry if yours hasn't gone through just yet, it will.

CM Kiwibird: Sol's Prominence Infector Mods

9 years ago (July 10, 2015, 11:16 pm)

Update: This grant is now complete. Thanks for your patience, all! :)

CM Kiwibird: It's great that you fixed the infector mod thing but...

9 years ago (July 11, 2015, 12:46 am)

Nope. You can do whatever you want with those.

CM Kiwibird: Sol's Prominence Infector Mods

9 years ago (July 14, 2015, 1:37 am)

Hey there folks, we performed an additional grant to catch these extra cases. Make sure that you have logged out, logged back in, and checked claims.

Please note that this grant did not include...

Rashere: Detonator Intensifier Chips don't work on Ground Pounders

9 years ago (August 21, 2015, 9:21 pm)

Nah, the damage applies on the pounder. It just doesn't show up on the UI card.

The lord wasn't getting the bonus at all since infectors do their damage through a different vector. Different...

CM Kiwibird: infector mods from sol's prom

9 years ago (September 3, 2015, 4:23 pm)

The crate compensation was applied to the accounts in July, the mods remain. You can do whatever you want with them now. :) I took a peek at your account and it looks like you got your crate on July...

CM Kiwibird: infector mods from sol's prom

9 years ago (September 3, 2015, 8:09 pm)

Yes, you can do whatever you'd like to do with the remaining mods.

Rashere: Hallow Point Jackpots

9 years ago (October 15, 2015, 8:28 pm)

Infectors don't generally have nanos. It takes some custom work to make it happen.

Rashere: rashere /destromath. GP rig DMG issue is still active pls help

9 years ago (October 20, 2015, 12:32 am)

That's how infector bugs work, unfortunately. You'll get lifesteal off the initial damage and the dot since those come straight from the weapon, but the bugs are a spawned NPC and only affected by...

Rashere: Defiance Patch New Frontier Harvest To PTS

9 years ago (November 6, 2015, 3:37 am)

Mechanically, its similar to an infector bug rather than a spawned object. They spawn and attack nearby targets.

Rashere: December Synergy to PTS

9 years ago (December 9, 2015, 1:45 am)

Nano converters for weapons that don't have nanos normally (like infectors, RLs, dets) do not exist.

Rashere: New Weapons Coming to PTS: Explosive Hatchling Guns

9 years ago (January 21, 2016, 2:13 am)

Neither explosive weapons nor infectors support nanos in their base forms, only JP weapons. These are the same. There will be JP versions with nanos, but not the base weapons.

Rashere: New Weapons Coming to PTS: Explosive Hatchling Guns

9 years ago (January 21, 2016, 10:44 pm)

Maybe. Getting nanos on the random weapons that don't normally have them, like explosives and infectors, is tricky. I want to make the sure guns are fit for use as-is first before adding more things...

Rashere: New Weapons Coming to PTS: Explosive Hatchling Guns

9 years ago (January 21, 2016, 10:44 pm)

They'll work on the explosive effect. The issue with the intensifiers is specific to infectors (and bmgs actually) because they do their damage through a different path that isn't affected by normal...

Rashere: Colony Courtship '16 Weapons, Synergy, and Jackpots Preview

9 years ago (January 22, 2016, 8:40 pm)

Couple other things:

I'm going to see about getting electric on the infector. That'll be interesting.

I may try to get a recoil roll on the BR. Not sure what I want to give up there for it yet....

Rashere: New Weapons Coming to PTS: Explosive Hatchling Guns

9 years ago (January 25, 2016, 8:09 pm)

Just like an infector, effects that specifically increase bug damage will increase these as well. General purpose damage effects do not.

Rashere: Colony Courtship '16 Weapons, Synergy, and Jackpots Preview

9 years ago (February 3, 2016, 12:00 am)

Yep. They are a combination of rocket launcher/detonator bonuses and infector ones.

Rashere: Colony Courtship '16 Weapons, Synergy, and Jackpots Preview

9 years ago (February 3, 2016, 12:00 am)

That's part of why the bugs have a shortened lifespan and the fire rate on the weapons is controlled. They don't spawn that much quicker than from a quick infector.

ZamboniChaos: Hat Crazy Summer - bugs found so far.

8 years ago (May 23, 2017, 9:33 pm)

Thanks for the heads up! We're looking into the missing infector mods now.

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