Causes parasitic infection of the target which then burst allowing the release of alien life forms
Attaching mods to your weapon will adjust the appearance of those areas.
Important Note: These stats are not 100% confirmed, they may need to be adjusted based on bonus rolls or mods. Especially the DMG values, since Power Rating and Rarity now affect them.
Bug DMG | 32 |
DMG | 4 |
Fire Rate | 8.8 |
Homing Range | 20 |
Mag | 20 |
Reload | 2.5 |
x1.02 Infector Impact and DoT Damage (Rating Mod)
x1.03 Range
x1.04 Infector Impact and DoT Damage (Rating Mod)
x1.06 Range
x0.9 Recoil Per Shot
+15% speed boost for 5 seconds after a full reload
x1.09 Clip Size
x1.06 Infector Impact and DoT Damage (Rating Mod)
x1.09 Range
x0.85 Recoil Per Shot
x1.1 +10% Movement Speed
+30% speed boost for 5 seconds after a full reload
x1.2 -20% Reload while standing still
x1.15 Clip Size
x1.08 Infector Impact and DoT Damage (Rating Mod)
On full reload, reduce EGO Power cooldown by 5 seconds
x1.12 Range
x1.08 Rate of Fire
x0.8 Recoil Per Shot
x0.88 Reload Time
x1.15 +15% Movement Speed
+45% speed boost for 5 seconds after a full reload
x1.3 -30% Reload while standing still
x1.3 Clip Size
x1.05 Infector Bug Damage (Rating Mod)
x1.1 Infector Impact and DoT Damage (Rating Mod)
On full reload, reduce EGO Power cooldown by 10 seconds
x1.15 Range
x1.1 Rate of Fire
x0.75 Recoil Per Shot
x0.85 Reload Time
x1.2 +20% Movement Speed
+50% speed boost for 5 seconds after a full reload
x1.4 -40% Reload while standing still
x1.45 Clip Size
x1.1 Infector Bug Damage (Rating Mod)
x1.12 Infector Impact and DoT Damage (Rating Mod)
On full reload, reduce EGO Power cooldown by 15 seconds
x1.18 Range
x1.12 Rate of Fire
x0.6 Recoil Per Shot
x0.8 Reload Time
Weapons created after February 2015
15 Clip Size
5 Infector Bug Damage (Rating Mod)
5 Infector Impact and DoT Damage (Rating Mod)
1 Range
3 Rate of Fire
-10 Reload Time
30 Clip Size
10 Infector Bug Damage (Rating Mod)
10 Infector Impact and DoT Damage (Rating Mod)
2 Range
5 Rate of Fire
-15 Reload Time
45 Clip Size
15 Infector Bug Damage (Rating Mod)
15 Infector Impact and DoT Damage (Rating Mod)
3 Range
10 Rate of Fire
-20 Reload Time
+5% Health Damage
+5% Durability Damage
On full reload, +3% Shield Steal for 3 seconds (10s cooldown)
+10% bug damage for 3 seconds after shield fully recharges
+5% Armor Penetration
10% EGO power recharge on full reload
On full reload, +3% Life Steal for 3 seconds (10s cooldown)
+5% Shield Damage
60 Clip Size
20 Infector Bug Damage (Rating Mod)
20 Infector Impact and DoT Damage (Rating Mod)
4 Range
15 Rate of Fire
-30 Reload Time
75 Clip Size
25 Infector Bug Damage (Rating Mod)
25 Infector Impact and DoT Damage (Rating Mod)
20 Rate of Fire
-40 Reload Time
Weapons created before February 2015
5 Clip Size
1 Rate of Fire
-5 Reload Time
10 Clip Size
3 Rate of Fire
-10 Reload Time
15 Clip Size
5 Rate of Fire
-15 Reload Time
10% EGO power recharge on full reload
+10% bug damage for 3 seconds after shield fully recharges
25% of stowed weapon clip reloaded on a kill
+15% DMG on next grenade after a kill (expires after 10 sec.)
25 Clip Size
10 Rate of Fire
+5% Durability Damage
+5% Health Damage
On full reload, +3% Life Steal for 3 seconds (10s cooldown)
+5% Shield Damage
+5% Armor Penetration
On full reload, +3% Shield Steal for 3 seconds (10s cooldown)
The following vendors sell weapons of this model:
25 most recent dev posts that mention "Infector"
11 years ago (March 20, 2014, 5:39 pm)
Turned out great Tek! Now that it's public I'm sure we can get anything else we missed soon. I was glad I could help in some way. Though you and F8ng did most of it :o.11 years ago (March 28, 2014, 7:16 am)
*totally expects level scaling to only affect syringes on infectors, and not hatch, DoT or parasites*11 years ago (March 28, 2014, 7:38 am)
It would seem so. Was in a few fails tonight, and we had the same problem, too many people trying to leech points from the people actually dealing damage with BMGs and Infectors.11 years ago (April 3, 2014, 12:10 am)
If I remember right certain types of weapons don't spawn for you until you reach a certain EGO level. That's how it used to be anyway, that might have changed at some point, but eventually you'll get...11 years ago (April 4, 2014, 5:13 pm)
I've seen damage numbers higher than the card value when using mine, but I don't think they scale fully.11 years ago (April 18, 2014, 4:17 am)
/zone PSA: the Warmaster grants a large point bonus on kill, so if you want them keys and forge, put away your BMG and infectors and start doing some actual damage!11 years ago (April 28, 2014, 5:02 am)
As far as I know, the stalker synergy has never applied any bonus range to infectors.11 years ago (April 30, 2014, 5:58 am)
Speaking of Legendary mods, I need a collection thread to update DD. Where are these mods found and can I have screenshots? :)11 years ago (April 30, 2014, 7:08 am)
Ah I didn't think to look on those vendors, I just don't use them. Thanks :)11 years ago (May 8, 2014, 7:07 pm)
That is strange, because cankers are supposed to tick two times a second (or I should rather say that that's what they normally do, since I don't know if them ticking twice as fast as other infectors...11 years ago (May 14, 2014, 12:06 pm)
I've beaten Two Hulkers several times with a BMG/infector loadout. Since I was a lower EGO character, my job was to heal and shield (and revive) my buddies with the BMG and mark one of the two...11 years ago (May 15, 2014, 5:55 am)
Just a thought........ Since PVP is meant to be evened out, why not scale down all players to EGO 0001 instead of scaling them up? Surely the balance wouldn't be off if all weapons defect to their...10 years ago (May 30, 2014, 7:40 am)
Doubtful, since they have said NO bmgs or infectors do nano effect damage.10 years ago (July 1, 2014, 3:38 am)
You want to dummon a hellbug then just use a hatchling grenade or an infector, because those spawn baby hellbugs, ie hatchlings.10 years ago (July 1, 2014, 8:07 am)
If another person spawns their car, it has hitpoints so you can destroy it. Some have friends spawn a car then use an infector to fill it with bugs so it gets destroyed and lots of hatchlings run...10 years ago (August 1, 2014, 8:52 pm)
Updated PTS again today at 3:30 PM.10 years ago (August 1, 2014, 10:35 pm)
Nice indeed! So it looks like the left number is the hatch DMG amount, and the right number is damage per tick on it's DoT, looking forward to this :).10 years ago (September 23, 2014, 3:15 pm)
Coit Tower in San Fran has BMG and Infector mods10 years ago (December 11, 2014, 11:31 pm)
Random rolls for the base guns, though they guarantee a rad nano (even on the infector, launcher, and det which I personally find kinda cool) and the Saturnalia mod synergy. The named ones are all...10 years ago (January 4, 2015, 8:11 pm)
Try posting it in one of the sub-sections here: http://forums.defiance.com/forumdisplay.php?43-Need-Want-%28Trading-Post%2910 years ago (January 19, 2015, 6:40 am)
The don't come in white, green or blue last I knew. Which is why you can not get them in vendors. If they do now come in white green and blue, people need to repeatedly askthem in the weekly Q @=& A...10 years ago (January 20, 2015, 8:05 pm)
It's being worked on. Bugs don't seem to be scaling to the EGO of the weapon properly.10 years ago (January 20, 2015, 6:45 pm)
Yes. Infectors will also have Range, DMG, and Bug DMG rolls and those rolls will be available all the way up to legendary.10 years ago (January 27, 2015, 8:11 pm)
Yep and I can't say I'm surprised. For each person that says it's broken, someone else will claim it does increase range on BMGs and Infectors, when it never has.10 years ago (January 28, 2015, 2:56 am)
Actually, I just found the problem with Stalker and fixed it so it'll work with infectors now instead.10 years ago (January 29, 2015, 2:56 am)
It's increasing range now, like it says it does, and working for infectors.10 years ago (January 29, 2015, 2:17 pm)
No, you understood that wrong. Every roll listed on DD in the new system will appear like this on weapons BUT you cannot get multiple rolls anymore.10 years ago (January 29, 2015, 9:53 pm)
hurray.. another Infector.. let alone another Canker.10 years ago (February 5, 2015, 2:30 am)
They're two different things. Range increases the maximum range of the weapon or, in the case of infectors, the homing range of the needles. Falloff distance increases the distance you can be from...10 years ago (March 26, 2015, 6:08 pm)
There's a difference between the UI being updated and the actual damage increasing. Infectors and detonators do their damage through secondary means (dots/bugs and secondary explosions respectively),...9 years ago (July 7, 2015, 12:09 am)
Hey there folks, Infector mods shouldn't drop from the Sol's Prominence Crate, sorry for the confusion there! Fortunately, this should be a pretty rare occurrence. If you've pulled an Infector mod...9 years ago (July 7, 2015, 12:09 am)
That's the same synergy lock box. :)9 years ago (July 7, 2015, 1:27 am)
Yup, that's what it is.9 years ago (July 7, 2015, 5:10 pm)
Yes, the daily rewards are different. That's a Major Arkfall Reward Chest, it should pull the same Sol's Prominence synergy. It's the same as completing one of the event arkfalls. Link to Defiance...9 years ago (July 9, 2015, 12:06 am)
Hey there folks, we definitely fixed it! Right now, we're tracking down data on how many are out there. Once we finish with that, we'll be able to begin planning our next move on this front.9 years ago (July 10, 2015, 12:57 am)
Ark hunters,9 years ago (July 10, 2015, 2:11 am)
We go by logs of the mod being acquired. :) Those don't go away when you vendor things.9 years ago (July 10, 2015, 2:30 am)
This is for any Sol's Prominence T4 Infector mods obtained in any way from the Midsummer Mutiny event, whether it be loot drops or the Crates from the store.9 years ago (July 10, 2015, 2:30 am)
I saw you on my list Konstantinov. Glad to hear you got your boxes, and sorry for giving you so many useless mods in the first place! We will make sure this does not happen again in the future.9 years ago (July 10, 2015, 8:18 pm)
Can you please clarify this? I have not heard about T5 mods having incorrect stats recently. Thanks!9 years ago (July 10, 2015, 8:18 pm)
Hey All,9 years ago (July 10, 2015, 9:53 pm)
The grant will finish later on tonight folks. :) Don't worry if yours hasn't gone through just yet, it will.9 years ago (July 10, 2015, 11:16 pm)
Update: This grant is now complete. Thanks for your patience, all! :)9 years ago (July 11, 2015, 12:46 am)
Nope. You can do whatever you want with those.9 years ago (July 14, 2015, 1:37 am)
Hey there folks, we performed an additional grant to catch these extra cases. Make sure that you have logged out, logged back in, and checked claims.9 years ago (August 21, 2015, 9:21 pm)
Nah, the damage applies on the pounder. It just doesn't show up on the UI card.9 years ago (September 3, 2015, 4:23 pm)
The crate compensation was applied to the accounts in July, the mods remain. You can do whatever you want with them now. :) I took a peek at your account and it looks like you got your crate on July...9 years ago (September 3, 2015, 8:09 pm)
Yes, you can do whatever you'd like to do with the remaining mods.9 years ago (October 15, 2015, 8:28 pm)
Infectors don't generally have nanos. It takes some custom work to make it happen.9 years ago (October 20, 2015, 12:32 am)
That's how infector bugs work, unfortunately. You'll get lifesteal off the initial damage and the dot since those come straight from the weapon, but the bugs are a spawned NPC and only affected by...9 years ago (November 6, 2015, 3:37 am)
Mechanically, its similar to an infector bug rather than a spawned object. They spawn and attack nearby targets.9 years ago (December 9, 2015, 1:45 am)
Nano converters for weapons that don't have nanos normally (like infectors, RLs, dets) do not exist.9 years ago (January 21, 2016, 2:13 am)
Neither explosive weapons nor infectors support nanos in their base forms, only JP weapons. These are the same. There will be JP versions with nanos, but not the base weapons.9 years ago (January 21, 2016, 10:44 pm)
Maybe. Getting nanos on the random weapons that don't normally have them, like explosives and infectors, is tricky. I want to make the sure guns are fit for use as-is first before adding more things...9 years ago (January 21, 2016, 10:44 pm)
They'll work on the explosive effect. The issue with the intensifiers is specific to infectors (and bmgs actually) because they do their damage through a different path that isn't affected by normal...9 years ago (January 22, 2016, 8:40 pm)
Couple other things:9 years ago (January 25, 2016, 8:09 pm)
Just like an infector, effects that specifically increase bug damage will increase these as well. General purpose damage effects do not.9 years ago (February 3, 2016, 12:00 am)
Yep. They are a combination of rocket launcher/detonator bonuses and infector ones.9 years ago (February 3, 2016, 12:00 am)
That's part of why the bugs have a shortened lifespan and the fire rate on the weapons is controlled. They don't spawn that much quicker than from a quick infector.8 years ago (May 23, 2017, 9:33 pm)
Thanks for the heads up! We're looking into the missing infector mods now.No images have been added yet, upload one!
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