Fires sticky, manually detonated grenades that have a large blast area
Attaching mods to your weapon will adjust the appearance of those areas.
Important Note: These stats are not 100% confirmed, they may need to be adjusted based on bonus rolls or mods. Especially the DMG values, since Power Rating and Rarity now affect them.
Fire Rate | 2.0 |
Mag | 2 |
Max DMG | 1500 |
Min DMG | 150 |
Reload | 3.0 |
x1.03 Projectile Edge Damage Percent
x0.97 Reload Time
1 Clip Size
x1.06 Projectile Edge Damage Percent
x0.94 Reload Time
+15% speed boost for 5 seconds after a full reload
2 Clip Size
x1.09 Projectile Edge Damage Percent
x1.15 Projectile Full Damage Radius
x0.91 Reload Time
15 Take [%AMOUNT]% less damage from your explosives
x1.1 +10% Movement Speed
+30% speed boost for 5 seconds after a full reload
x1.2 -20% Reload while standing still
x1.05 Aim and Hip Damage
3 Clip Size
On full reload, reduce EGO Power cooldown by 5 seconds
x1.12 Projectile Edge Damage Percent
x1.2 Projectile Full Damage Radius
x1.08 Rate of Fire
x0.88 Reload Time
30 Take [%AMOUNT]% less damage from your explosives
7 +10% DMG to multiple targets
x1.15 +15% Movement Speed
+45% speed boost for 5 seconds after a full reload
x1.3 -30% Reload while standing still
x1.08 Aim and Hip Damage
4 Clip Size
On full reload, reduce EGO Power cooldown by 10 seconds
x1.15 Projectile Edge Damage Percent
x1.25 Projectile Full Damage Radius
x1.25 Projectile Speed
x1.1 Rate of Fire
x0.85 Reload Time
45 Take [%AMOUNT]% less damage from your explosives
8 +12% DMG to multiple targets
x1.2 +20% Movement Speed
+50% speed boost for 5 seconds after a full reload
x1.4 -40% Reload while standing still
x1.1 Aim and Hip Damage
5 Clip Size
On full reload, reduce EGO Power cooldown by 15 seconds
x1.18 Projectile Edge Damage Percent
x1.3 Projectile Full Damage Radius
x1.3 Projectile Speed
x1.12 Rate of Fire
x0.8 Reload Time
50 Take [%AMOUNT]% less damage from your explosives
Weapons created after February 2015
3 Aim and Hip Damage
50 Clip Size
5 Critical Multiplier
5 Projectile Edge Damage Percent
0.2 Projectile Full Damage Radius
40 Projectile Speed
3 Rate of Fire
-10 Reload Time
5 Aim and Hip Damage
75 Clip Size
15 Critical Multiplier
10 Projectile Edge Damage Percent
0.4 Projectile Full Damage Radius
60 Projectile Speed
5 Rate of Fire
-15 Reload Time
8 Aim and Hip Damage
100 Clip Size
25 Critical Multiplier
15 Projectile Edge Damage Percent
0.5 Projectile Full Damage Radius
80 Projectile Speed
10 Rate of Fire
-20 Reload Time
+5% Health Damage
+25% speed boost for 5 seconds after explosive kill
10% EGO power recharge on full reload
On full reload, +3% Life Steal for 3 seconds (10s cooldown)
+5% Armor Penetration
+5% Durability Damage
+5% Shield Damage
On full reload, +3% Shield Steal for 3 seconds (10s cooldown)
12 Aim and Hip Damage
125 Clip Size
30 Critical Multiplier
20 Projectile Edge Damage Percent
0.6 Projectile Full Damage Radius
15 Rate of Fire
-30 Reload Time
15 Aim and Hip Damage
175 Clip Size
35 Critical Multiplier
0.7 Projectile Full Damage Radius
20 Rate of Fire
-40 Reload Time
Weapons created before February 2015
1 Clip Size
-5 Reload Time
0.4 Projectile Full Damage Radius
3 Rate of Fire
-10 Reload Time
5 Aim and Hip Damage
2 Clip Size
-15 Reload Time
+15% DMG on next grenade after a kill (expires after 10 sec.)
25% of stowed weapon clip reloaded on a kill
10% EGO power recharge on full reload
+25% speed boost for 5 seconds after explosive kill
10 Aim and Hip Damage
0.5 Projectile Full Damage Radius
100 Projectile Speed
10 Rate of Fire
+5% Shield Damage
+5% Durability Damage
On full reload, +3% Shield Steal for 3 seconds (10s cooldown)
+5% Armor Penetration
+5% Health Damage
On full reload, +3% Life Steal for 3 seconds (10s cooldown)
The following vendors sell weapons of this model:
25 most recent dev posts that mention "Big Boomer"
11 years ago (February 5, 2014, 1:50 pm)
The wrong text is displaying for that bonus. It's actually: "25% of stowed weapon clip reloaded on a kill"11 years ago (April 7, 2014, 7:29 pm)
I believe that big boomers have the same problem as cluster explosives. They scale fine on "real" levels, but not with EGO boosts.11 years ago (April 10, 2014, 9:44 am)
That's unsurprising, given how only a unicorn triple crit orange sniper can outdamage it.11 years ago (May 10, 2014, 9:13 am)
I believe that this can happen when being killed by very heavy damage: EGO-boosted enemy or self damage, big boomer explosion, formidable hulker hit, multiple barrel explosion... I don't know if it's...10 years ago (May 27, 2014, 5:15 pm)
The Big Boomer you posted is from Top Notch is it not? It's Prepared, shares the name the ones in the TN vendor have, unless there is one from the hidden vendors that is the same...10 years ago (June 23, 2014, 4:12 am)
I want a big boomer like this:10 years ago (January 12, 2015, 9:57 pm)
I use a boomer with velocity mod/mastery/oj roll... I don't care how much (little) skill it requires, I just enjoy watching the ragdolls fly!10 years ago (January 16, 2015, 11:06 pm)
That sounds like a bug. Besides the Big Boomer, any other guns do that?10 years ago (January 19, 2015, 8:19 pm)
Just tried the x2.00 velocity mod on a Big Boomer and it's not doing what was described above. It works almost identically to other detonators, such as the Ground Pounder. For short range targets,...9 years ago (September 2, 2015, 7:44 pm)
It's a bug with the Big Boomer and other launchers/detonators that can't roll +mag due to their limited clip size. Effectively, in the "right" circumstances, you can use up all the viable rolls when...9 years ago (December 4, 2015, 8:57 pm)
This is just correcting a discrepancy between the TN Big Boomers and the non-TN ones.9 years ago (December 7, 2015, 11:49 pm)
I switched the TN BBs to the same bonus group as the non-TN ones, which includes both +mag and +fire rate.9 years ago (December 8, 2015, 3:24 am)
Nope! It's enough that there's a guaranteed item with a jackpot bonus in the pot. Don't need to make it the absolute best possible gun.9 years ago (December 8, 2015, 3:24 am)
It's tradeable. Generally speaking, the harder something is to get, the more powerful it can be.9 years ago (December 9, 2015, 1:45 am)
While looking into this a bit more, I also noticed that some Big Boomer weapons could roll +mag masteries while others could not.9 years ago (December 9, 2015, 1:45 am)
Summing it up:9 years ago (December 9, 2015, 3:44 am)
Generally, fire rate goes alongside mag. The no-mag tables tend to be for one-shot guns where increasing the fire rate has minimal effect.9 years ago (December 9, 2015, 3:44 am)
Oh, yeah. Sorry. The change was just to move the rarity bonus to point to the same table for all the boomers, which now is the normal detonator table that includes mag and fire rate.9 years ago (January 19, 2016, 2:35 pm)
The only difference between the FRC Big Boomer and the TN Big Boomer is the texture on the gun and the faction bonus on the TN. Before my recent change, the TN Big Boomers also couldn't roll +mag...9 years ago (January 27, 2016, 1:32 am)
I've been digging into this today and haven't been able to replicate any of the reported issues despite a ton of tests with different weapons, including the Big Boomer, and different rolls. Min...9 years ago (May 10, 2016, 7:47 pm)
http://www.trionworlds.com/defiance/wp-content/uploads/sites/5/2016/05/blog.jpg8 years ago (June 8, 2016, 8:23 pm)
That is the German translation for Big Boomer. The name has not been changed in any way in English.No images have been added yet, upload one!
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