Extremely high rate of fire but a strong recoil profile requires skill to control
Attaching mods to your weapon will adjust the appearance of those areas.
Important Note: These stats are not 100% confirmed, they may need to be adjusted based on bonus rolls or mods. Especially the DMG values, since Power Rating and Rarity now affect them.
x1.03 Clip Size
x1.06 Clip Size
x0.94 Reload Time
+15% speed boost for 5 seconds after a full reload
10 +[%AMOUNT]% Crit Mult from the hip
10 +[%AMOUNT]% Crit Mult when crouched
x1.03 Aim and Hip Damage
x1.09 Clip Size
x0.91 Reload Time
x0.95 Spread
x1.1 +10% Movement Speed
+30% speed boost for 5 seconds after a full reload
15 +[%AMOUNT]% Crit Mult from the hip
15 +[%AMOUNT]% Crit Mult when crouched
x1.2 -20% Reload while standing still
x1.05 Aim and Hip Damage
x1.15 Clip Size
On full reload, reduce EGO Power cooldown by 5 seconds
x1.08 Rate of Fire
x0.8 Recoil Per Shot
x0.88 Reload Time
x0.9 Spread
x1.15 +15% Movement Speed
+45% speed boost for 5 seconds after a full reload
25 +[%AMOUNT]% Crit Mult from the hip
25 +[%AMOUNT]% Crit Mult when crouched
x1.3 -30% Reload while standing still
x1.08 Aim and Hip Damage
x1.3 Clip Size
x1.15 Critical Multiplier
On full reload, reduce EGO Power cooldown by 10 seconds
x1.1 Rate of Fire
x0.75 Recoil Per Shot
x0.85 Reload Time
x0.85 Spread
x1.2 +20% Movement Speed
+50% speed boost for 5 seconds after a full reload
35 +[%AMOUNT]% Crit Mult from the hip
35 +[%AMOUNT]% Crit Mult when crouched
x1.4 -40% Reload while standing still
x1.1 Aim and Hip Damage
x1.45 Clip Size
x1.2 Critical Multiplier
On full reload, reduce EGO Power cooldown by 15 seconds
x1.12 Rate of Fire
x0.6 Recoil Per Shot
x0.8 Reload Time
x0.8 Spread
Weapons created after February 2015
5 Clip Size
-5 Reload Time
-0.1 Spread
10 Clip Size
15 Critical Multiplier
3 Rate of Fire
-0.1 Recoil Per Shot
-10 Reload Time
-0.3 Spread
5 Aim and Hip Damage
15 Clip Size
25 Critical Multiplier
-0.2 Recoil Per Shot
-15 Reload Time
-0.5 Spread
+15% DMG on next grenade after a kill (expires after 10 sec.)
10% EGO power recharge on full reload
25% of stowed weapon clip reloaded on a kill
10% EGO power recharge on critical kill
10 Aim and Hip Damage
25 Clip Size
10 Rate of Fire
+5% Durability Damage
On full reload, +3% Shield Steal for 3 seconds (10s cooldown)
+5% Health Damage
+5% Armor Penetration
On full reload, +3% Life Steal for 3 seconds (10s cooldown)
+5% Shield Damage
Weapons created before February 2015
25 most recent dev posts that mention "Blast Rifle"
11 years ago (April 4, 2014, 11:49 am)
Ok, so using the Wolfhound / Wildcat, Interceptors and Blast Rifles, if we assume that damage is calculated with the following formula : scaled damage = base damage x (1 + EGO x c)10 years ago (June 21, 2014, 5:44 pm)
It can happen with any multi-pellet weapon such as VOT Blast Rifles as well. And like you said, Dark Matter Arkfalls with the EGO boost is where it happens the most, but it can happen anywhere.10 years ago (December 22, 2014, 7:05 pm)
Blast rifle is an odd case since part of the problem is perception due to the stat display not showing the x3 shot damage. My plan is to fix that first since even if I were to bump the damage by...10 years ago (December 22, 2014, 8:41 pm)
Likely within the next month or so. The fix should be retroactive, like the change I made to the birdshot pump a few weeks ago.10 years ago (January 22, 2015, 7:54 pm)
Yep, the blast rifle and everything based off it will receive the buff.10 years ago (January 27, 2015, 5:32 am)
Mazu Blast Rifles have been the worst AR basically since launch. Regular blast rifles may have had low damage, but at least with the right combination of synergy and mods they could become quite...10 years ago (January 27, 2015, 8:42 pm)
I remember Blast Rifles being a popular PvP weapon for some time, with it's nano proc rate, and how forgiving it was when shooting from the hip. It wasn't the best in DPS but it didn't need to be....10 years ago (January 28, 2015, 4:59 pm)
Yeah, the more I think about it, the blast rifle has a lower crit and base reload time too. It will probably need that much extra DMG for people to use it over the other good ARs in PvE.10 years ago (February 5, 2015, 10:20 pm)
If you're landing every shot, it has roughly the same DPS as an AR now (baseline guns).10 years ago (February 5, 2015, 11:42 pm)
I mentioned this elsewhere, but the blast rifle (and mazu blast rifle) now does about the same DPS as an AR, comparing baseline weapons obviously as mods/bonuses affect things. DPS accounts for...10 years ago (February 6, 2015, 1:10 am)
It's easier to hit the target, but harder to hit with all 3 rounds per burst which is the key point. The damage assumes all 3 rounds are landing, compared to a single round from an AR. If you're only...10 years ago (April 6, 2015, 7:34 am)
Looks a lot like the DC11 was equipped. So maybe the radiant solstice blast rifle doesn't actually have a +5% dmg bonus, and that's just a display issue. King Stud, could you post the damage values...10 years ago (May 5, 2015, 2:27 am)
I am glad you asked this. After much discussion, we're changing Chaos to be an assault rifle based on the VOT Blast Rifle. Thanks for the feedback on this, as we really want you guys to enjoy the...9 years ago (September 11, 2015, 7:58 pm)
Not to derail the thread...but wanna fill me in on what I nerfed? Unless you're referring to many months ago when every RS blast rifle in the game was getting the 10% extra damage that is reserved...9 years ago (December 2, 2015, 9:20 pm)
RE: Mazu vs. BR. The Mazu has better DPS than the BR as a baseline. A 6k, baseline gun is roughly 29.6k DPS with the Mazu vs. 26.6k with the Blast Rifle in ideal conditions. It also has a higher crit...9 years ago (December 9, 2015, 1:45 am)
It already has higher DPS than the normal Blast Rifle with its current mag and reload times. I'm not inclined to further boost it by increasing the base mag.9 years ago (December 9, 2015, 11:42 pm)
Blast Rifle is a base of 65 per pellet9 years ago (April 1, 2016, 7:28 pm)
Hey all, the shakescreen has been noted by the QA team, no updates from the team on it just yet.8 years ago (October 5, 2016, 6:18 pm)
Hey Joe,8 years ago (April 3, 2017, 9:06 pm)
Hello All,7 years ago (August 22, 2017, 4:55 pm)
Based on feedback we looking at the following changes:6 years ago (May 9, 2019, 9:05 pm)
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