Fires in short bursts focusing pellets on individual targets
Source
Attaching mods to your weapon will adjust the appearance of those areas.
Important Note: These stats are not 100% confirmed, they may need to be adjusted based on bonus rolls or mods. Especially the DMG values, since Power Rating and Rarity now affect them.
Shotguns
Mastery Group | Common | Uncommon | Rare | Epic | Legendary | Supreme |
---|---|---|---|---|---|---|
Reload Time | x0.97 | x0.94 | x0.91 | x0.88 | x0.85 | x0.8 |
Recoil Per Shot | x0.95 | x0.9 | x0.85 | x0.8 | x0.75 | x0.6 |
Aim and Hip Damage | - | - | x1.03 | x1.05 | x1.08 | x1.1 |
Spread | - | - | x0.95 | x0.9 | x0.85 | x0.8 |
speed boost for 5 seconds after a full reload | - | - | +15% | +30% | +45% | +50% |
+[%AMOUNT]% Crit Mult from the hip | - | - | 10 | 15 | 25 | 35 |
Rate of Fire | - | - | - | x1.08 | x1.1 | x1.12 |
Clip Size | - | - | - | 6 | 8 | 10 |
Movement Speed | - | - | - | x1.1 | x1.15 | x1.2 |
On full reload, reduce EGO Power cooldown by | - | - | - | 5 seconds | 10 seconds | 15 seconds |
Reload while standing still | - | - | - | x0.8 | x0.7 | x0.6 |
Critical Multiplier | - | - | - | - | x1.15 | x1.2 |
Shotguns Pump
Weapons created after February 2015
3 Aim and Hip Damage
20 Clip Size
5 Critical Multiplier
3 Rate of Fire
-10 Recoil Per Shot
-10 Reload Time
-2 Spread
5 Aim and Hip Damage
50 Clip Size
15 Critical Multiplier
5 Rate of Fire
-25 Recoil Per Shot
-15 Reload Time
-5 Spread
8 Aim and Hip Damage
80 Clip Size
25 Critical Multiplier
10 Rate of Fire
-40 Recoil Per Shot
-20 Reload Time
-10 Spread
On full reload, +3% Shield Steal for 3 seconds (10s cooldown)
+5% Armor Penetration
+5% Shield Damage
+5% Durability Damage
+5% Health Damage
10% EGO power recharge on full reload
On full reload, +3% Life Steal for 3 seconds (10s cooldown)
12 Aim and Hip Damage
100 Clip Size
30 Critical Multiplier
15 Rate of Fire
-50 Recoil Per Shot
-30 Reload Time
15 Aim and Hip Damage
120 Clip Size
35 Critical Multiplier
20 Rate of Fire
-40 Reload Time
Thread | Author | Created |
---|---|---|
what is your warmaster loadout? | Kuroro | 9 years ago |
the 4 diffrent types of grid enemys | me847 | 11 years ago |
new enemy? | Makoto Jadow | 11 years ago |
25 most recent dev posts that mention "Revenant"
11 years ago (August 3, 2014, 1:40 am)
I just fixed the Revenants at the end in Wave 5, they were supposed to spawn in much quicker at the beginning of the wave.11 years ago (August 11, 2014, 9:16 pm)
Updating PTS again today10 years ago (January 9, 2015, 3:20 am)
Yeah but that was for the Volge.Contribute to the discussion or help improve an article by leaving a comment below.
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