Rapid firing, long range cluster Detonator that burns targets.
Source
Original orange roll is Reload.
Attaching mods to your weapon will adjust the appearance of those areas.
Important Note: These stats are not 100% confirmed, they may need to be adjusted based on bonus rolls or mods. Especially the DMG values, since Power Rating and Rarity now affect them.
x1.03 Projectile Edge Damage Percent
x0.97 Reload Time
1 Clip Size
x1.06 Projectile Edge Damage Percent
x0.94 Reload Time
+15% speed boost for 5 seconds after a full reload
2 Clip Size
x1.09 Projectile Edge Damage Percent
x1.15 Projectile Full Damage Radius
x0.91 Reload Time
15 Take [%AMOUNT]% less damage from your explosives
x1.1 +10% Movement Speed
+30% speed boost for 5 seconds after a full reload
x1.2 -20% Reload while standing still
x1.05 Aim and Hip Damage
3 Clip Size
On full reload, reduce EGO Power cooldown by 5 seconds
x1.12 Projectile Edge Damage Percent
x1.2 Projectile Full Damage Radius
x1.08 Rate of Fire
x0.88 Reload Time
30 Take [%AMOUNT]% less damage from your explosives
7 +10% DMG to multiple targets
x1.15 +15% Movement Speed
+45% speed boost for 5 seconds after a full reload
x1.3 -30% Reload while standing still
x1.08 Aim and Hip Damage
4 Clip Size
On full reload, reduce EGO Power cooldown by 10 seconds
x1.15 Projectile Edge Damage Percent
x1.25 Projectile Full Damage Radius
x1.25 Projectile Speed
x1.1 Rate of Fire
x0.85 Reload Time
45 Take [%AMOUNT]% less damage from your explosives
8 +12% DMG to multiple targets
x1.2 +20% Movement Speed
+50% speed boost for 5 seconds after a full reload
x1.4 -40% Reload while standing still
x1.1 Aim and Hip Damage
5 Clip Size
On full reload, reduce EGO Power cooldown by 15 seconds
x1.18 Projectile Edge Damage Percent
x1.3 Projectile Full Damage Radius
x1.3 Projectile Speed
x1.12 Rate of Fire
x0.8 Reload Time
50 Take [%AMOUNT]% less damage from your explosives
Weapons created after February 2015
3 Aim and Hip Damage
50 Clip Size
5 Critical Multiplier
5 Projectile Edge Damage Percent
0.2 Projectile Full Damage Radius
40 Projectile Speed
3 Rate of Fire
-10 Reload Time
5 Aim and Hip Damage
75 Clip Size
15 Critical Multiplier
10 Projectile Edge Damage Percent
0.4 Projectile Full Damage Radius
60 Projectile Speed
5 Rate of Fire
-15 Reload Time
8 Aim and Hip Damage
100 Clip Size
25 Critical Multiplier
15 Projectile Edge Damage Percent
0.5 Projectile Full Damage Radius
80 Projectile Speed
10 Rate of Fire
-20 Reload Time
+5% Health Damage
+25% speed boost for 5 seconds after explosive kill
10% EGO power recharge on full reload
On full reload, +3% Life Steal for 3 seconds (10s cooldown)
+5% Armor Penetration
+5% Durability Damage
+5% Shield Damage
On full reload, +3% Shield Steal for 3 seconds (10s cooldown)
12 Aim and Hip Damage
125 Clip Size
30 Critical Multiplier
20 Projectile Edge Damage Percent
0.6 Projectile Full Damage Radius
15 Rate of Fire
-30 Reload Time
15 Aim and Hip Damage
175 Clip Size
35 Critical Multiplier
0.7 Projectile Full Damage Radius
20 Rate of Fire
-40 Reload Time
Weapons created before February 2015
1 Clip Size
-5 Reload Time
0.4 Projectile Full Damage Radius
3 Rate of Fire
-10 Reload Time
5 Aim and Hip Damage
2 Clip Size
-15 Reload Time
+15% DMG on next grenade after a kill (expires after 10 sec.)
25% of stowed weapon clip reloaded on a kill
10% EGO power recharge on full reload
+25% speed boost for 5 seconds after explosive kill
10 Aim and Hip Damage
0.5 Projectile Full Damage Radius
100 Projectile Speed
10 Rate of Fire
+5% Shield Damage
+5% Durability Damage
On full reload, +3% Shield Steal for 3 seconds (10s cooldown)
+5% Armor Penetration
+5% Health Damage
On full reload, +3% Life Steal for 3 seconds (10s cooldown)
25 most recent dev posts that mention "Purgatory"
8 years ago (August 30, 2016, 5:18 pm)
To reiterate: we are fixing purgatory, not simply lowering its damage. If you play on PTS, you will notice that the card damage is not even affected at all, because this bug with the initial...8 years ago (August 31, 2016, 5:29 pm)
Simply put, there was an issue with how the velocity of the spawned projectiles matched the velocity of the initial, which was causing the projectile to go through enemies, as well as the spawned...8 years ago (August 31, 2016, 5:29 pm)
We will have an update coming very soon to PTS for the purgatory. This update will resolve the issue with projectiles going through enemies, however it will alter the playstyle of the weapon...8 years ago (August 31, 2016, 6:48 pm)
It should, yes. Will have it up on PTS to test very soon.8 years ago (August 31, 2016, 8:36 pm)
I have updated the original patch notes with a few changes to Purgatory. Please read and give us feedback!8 years ago (September 14, 2016, 6:32 pm)
Hi All,No images have been added yet, upload one!
Contribute to the discussion or help improve an article by leaving a comment below.
Sign In to post a comment.
Stratotech Defiance 2050 [Source]
3PL9 WDFG DKPR 9LE7 P7Y7 [Redeem]