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Source
Important Note: These stats are not 100% confirmed, they may need to be adjusted based on bonus rolls or mods. Especially the DMG values, since Power Rating and Rarity now affect them.
Bloom | 0.34 |
Crit Mult | 1.5x |
DMG | 222 |
Fire Rate | 12.0 |
Mag | 45 |
Reload | 2.4 |
Bullet Weapons
Mastery Group | Common | Uncommon | Rare | Epic | Legendary | Supreme |
---|---|---|---|---|---|---|
Clip Size | x1.03 | x1.06 | x1.09 | x1.15 | x1.3 | x1.45 |
Reload Time | - | x0.94 | x0.91 | x0.88 | x0.85 | x0.8 |
speed boost for 5 seconds after a full reload | - | - | +15% | +30% | +45% | +50% |
Aim and Hip Damage | - | - | x1.03 | x1.05 | x1.08 | x1.1 |
Spread | - | - | x0.95 | x0.9 | x0.85 | x0.8 |
+[%AMOUNT]% Crit Mult from the hip | - | - | 10 | 15 | 25 | 35 |
+[%AMOUNT]% Crit Mult when crouched | - | - | 10 | 15 | 25 | 35 |
Recoil Per Shot | - | - | - | x0.8 | x0.75 | x0.6 |
Rate of Fire | - | - | - | x1.08 | x1.1 | x1.12 |
Movement Speed | - | - | - | x1.1 | x1.15 | x1.2 |
On full reload, reduce EGO Power cooldown by | - | - | - | 5 seconds | 10 seconds | 15 seconds |
Reload while standing still | - | - | - | x0.8 | x0.7 | x0.6 |
Critical Multiplier | - | - | - | - | x1.15 | x1.2 |
Assault Rifles
Bonus Type | Common | Uncommon | Rare | Epic | Legendary | Supreme |
---|---|---|---|---|---|---|
DMG | x1.03 | x1.05 | x1.08 | – | x1.12 | x1.15 |
Fire Rate | x1.03 | x1.05 | x1.10 | – | x1.15 | x1.20 |
Reload Time | x0.90 | x0.85 | x0.80 | – | x0.70 | x0.60 |
Critical Multiplier | x1.05 | x1.15 | x1.25 | – | x1.30 | x1.35 |
Mag | x1.15 | x1.30 | x1.45 | – | x1.60 | x1.75 |
Recoil Per Shot | x0.90 | x0.75 | x0.60 | – | x0.50 | – |
Spread | x0.98 | x0.95 | x0.90 | – | – | – |
On full reload, +3% Life Steal for 3 seconds (10s cooldown) | – | – | – | yes | – | – |
On full reload, +3% Shield Steal for 3 seconds (10s cooldown) | – | – | – | yes | – | – |
10% EGO power recharge on full reload | – | – | – | yes | – | – |
+5% Health Damage | – | – | – | yes | – | – |
+5% Durability Damage | – | – | – | yes | – | – |
+5% Shield Damage | – | – | – | yes | – | – |
10% EGO power recharge on critical kill | – | – | – | yes | – | – |
+5% Armor Penetration | – | – | – | yes | – | – |
Thread | Author | Created |
---|---|---|
Weapon Mastery | Ned Kelly | 11 years ago |
Perforator sucks? I think not! [pic] | Saminator | 11 years ago |
what's the best mastery roll for vbi assault rifle | stefb42 | 11 years ago |
why did my guns scale differently? | SxB_xPUDDYTATx | 11 years ago |
Nano effect damage ticks don't scale with your ego. | Arsenic_Touch | 11 years ago |
Accuracy rolls, what are they good for? Official Info Wanted | ConcreteSnake | 11 years ago |
How to take stock mods off of assault rifles? | Derionahughes | 11 years ago |
25 most recent dev posts that mention "VBI Assault Rifle"
11 years ago (April 15, 2014, 4:30 pm)
So yeah, while your VBI Assault rifle is popping off 1k damage a hit or so, your radiation or fire nano is only ticking at 5 damage. Which severely hurts the damage potential of nano effects now.10 years ago (January 11, 2015, 11:27 am)
I may be able to help you out, what's your ego and gt?10 years ago (January 12, 2015, 7:58 pm)
Sorry I don't have a VBI AR but I do have a VOT Pulsar in bio if you want it.9 years ago (October 10, 2016, 5:19 pm)
With the release of Hulker Hell/Ifrit, TACC Assault Rifles will be getting the aim accuracy improvement that the base VBI Assault Rifles received. Other than that change they will remain the same. ...No images have been added yet, upload one!
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