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Weapons

Browse the different models of weapons.

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Descriptions

"Hail to the chief." Increases Crit Mult by 10% when below 33% health. (1)

"The Fang" as it is called by the Chimera is the standard blade held by veteran members. Those who mistakenly believe it to only be a ceremonial piece have quickly been proven that it is not. (1)

"The Horn" as it is referred to by the Chimera is well known for its ability to shock and awe. After firing the projectile it splits into three rockets on command. (1)

A candy cane capable of three melee attacks - a quick and weak strike, a powerful charged attack and an explosive jump attack that hits all enemies in a short radius on impact. (2)

A plethora of bullets. (1)

A wide horizontal spread makes targeting easier and allows for hitting of multiple targets (1)

A wide horizontal spread makes targeting easier and allows for hitting of multiple targets when surrounded (4)

A wide horizontal spread makes targeting easier and allows hitting multiple targets (5)

Accurate, semi-automatic assault rifle with a scope (2)

An energy blade capable of three melee attacks - a quick and weak strike, a powerful charged attack and an explosive jump attack that hits all enemies in a short radius on impact. (15)

Applies a slowing effect to infected targets restricting their movement (2)

Automatic assault rifle that fires 3 round bursts of plasma charges which explode on impact (2)

Automatic assault rifle that shoots miniature dumb fire rockets in 3 round bursts (1)

Automatic weapon shoots miniature dumb fire rockets (1)

Automatic weapon that shoots miniature dumb fire rockets (2)

Automatically fires grenades that detonate shortly after bouncing (2)

Automatically fires grenades that detonate shortly after bouncing. Designed for a high rate of fire. (2)

Automatically fires grenades that split after a short distance and detonate on impact. (1)

Based on the HP-6 Wolfhound. 20% chance on a full reload to give a Overcharge-like effect. Cooldown: 10 sec. (1)

Based on the HP-6 Wolfhound. 30% chance on a full reload to give a Overcharge-like effect. Cooldown: 10 sec. (1)

Based on the VBI Assault Rifle. Designed by the 7th Legion with a faster rate of fire. (1)

Based on the VBI Auto-Shotgun. Designed by the 7th Legion to reload quicker. (1)

Based on the VBI Autopistol. Designed by the 7th Legion to reload quicker. (1)

Based on the VBI Autopistol. Increases Crit Mult by 40% when below 33% health. (1)

Based on the VBI Grenade launcher. Designed by the 7th Legion with a larger clip. (1)

Based on the VBI Grenade Launcher. When shields are down, damage increased by 15% (1)

Based on the VBI LM-43 Thunder. Designed by the 7th Legion with a larger clip. (1)

Based on the VBI PS-30 Slugger. Designed by the 7th Legion to hold more shells. (1)

Based on the VBI Semi-Auto Sniper Rifle. Designed by the 7th Legion with a larger clip. (1)

Based on the VBI Short-Barrel Shotgun. Designed by the 7th Legion to reload quicker. (1)

Based on the VBI SMG. 20% chance on a full reload to produce a Blur-like effect. Cooldown: 10 sec. (1)

Based on the VBI SMG. 30% chance on a full reload to produce a Blur-like effect. Cooldown: 10 sec. (1)

Based on the VBI SMG. Designed by the 7th Legion to reload quicker. (1)

Based on the VBI Sniper Rifle. 20% chance on a critical kill to produce a Cloak-like effect. Cooldown: 10 sec. (1)

Based on the VBI Sniper Rifle. 50% chance on a critical kill to produce a Cloak-like effect. Cooldown: 10 sec. (1)

Based on the VBI Sniper Rifle. Designed by the 7th Legion to reload quicker. (1)

Based on the VBI TACC Auto-Shotgun. When shields break, damage is increased by 10% for 5 seconds. (1)

Based on the VOT Blaster. Critical kills restore your shields by 10%. Cooldown: 10 sec. (1)

Based on the VOT Fragger. Increases movement speed by 30% when under 33% life. (1)

Based on the VOT Tachmag Pulser. Increases rate of fire by 10% when below 33% health. (1)

Capable of automatic fire and reloads the entire magazine (2)

Capable of automatic fire and reloads the entire magazine. This weapon will occasionally spawn a rabid turkey to attack its target. (1)

Capable of fully automatic fire (6)

Capable of rapid fire while target is maintained in the scope (6)

Capable of shorter reload times and fully automatic fire (2)

Causes parasitic infection of the target which then burst allowing the release of alien life forms (3)

Charge shotgun which releases bouncy explosive projectiles. Charge to increase the damage of the first projectile. (1)

Drains life and shields of enemies and slows affected targets but does not link to adjacent targets (1)

Drains life and shields of enemies slows affect targets when used offensively (1)

Drains life and shields of enemies slows affected targets when used offensively (3)

Drains life and shields of enemies, can also recharge the health of friendlies (1)

Drains life and shields of enemies, can also recharge the health of friendlies. Designed to support a higher number of maximum links. (2)

Drains life and shields of enemies, shields friendly targets reducing damage taken (3)

Drains life and shields of enemies. Can also recharge shields and life of allies (1)

Each round is split into 3 projectiles allowing for extremely high rate of fire but forces frequent reloading. (2)

Equipped with Mobius Clip: Damaging an enemy restores ammo to both the clip and pool. Extremely high rate of fire but a strong recoil profile requires skill to control (1)

Equipped with Mobius Clip: Damaging an enemy restores ammo to both the clip and pool. VBI HP-6 Wolfhound modified for automatic fire. Fast firing automatic pistol with heavy emphasis on precision targeting (1)

Extended magazine allows for sustained fire (5)

Extended range allows this weapon to be used in an Anti-Sniper role (4)

Extended range but does not link to adjacent targets (4)

Extreme high rate of fire allows quick damage but forces frequent reloading (2)

Extreme rate of fire allows quick damage but forces frequent reloading (10)

Extreme rate of fire allows quick damage but forces frequent reloading. This weapon will occasionally spawn a rabid turkey to attack its target. (1)

Extremely high rate of fire and high magazine capacity allow for high density suppressive fire (3)

Extremely high rate of fire and recoil increase damage potential at the cost of control. (1)

Extremely high rate of fire but a strong recoil profile requires skill to control (16)

Extremely high rate of fire but a strong recoil profile requires skill to control. (1)

Fast firing semi auto pistol with heavy emphasis on precision targeting (10)

Fast firing semi auto pistol with heavy emphasis on precision targeting. (3)

Features a lightweight frame allowing easier shooting while moving and target acquisition (7)

Features a lightweight frame allowing easier shooting while moving and target aquisition (2)

Features alightweight frame allowing easier shooting while moving and target acquisition (1)

Fire slow traveling cold fire projectiles which detonate upon hitting the target. Designed for fast reloads. (2)

Fires a high speed plasma charge which explodes on impact. (2)

Fires a high speed plasma charge which explodes on impact. Charging the weapon increases the damage dealt. (1)

Fires a high speed plasma charge which explodes on impact. Charging the weapon increases the damage dealth. (1)

Fires a projectile that will catch nearby enemies on fire (4)

Fires a quick two round burst with each trigger pull (1)

Fires a rocket that, on impact, launches a cluster of smaller projectiles which explode and attract parasites to attack nearby enemies. (1)

Fires a sequential burst of rockets (1)

Fires a single delivery munition that on detonation releases multiple guided submunitions. (1)

Fires a single firework which detonates to illuminate the nightsky. (9)

Fires a single rocket that detonates on impact igniting nearby enemies (1)

Fires a single rocket that detonates on impact leaving behind a burning patch of flames (1)

Fires a single rocket that detonates on impact spreading movement hindering biological goo on affected targets (1)

Fires a single rocket that detonates on impact spreading movement hindering biological goo on effected targets (2)

Fires a single rocket that locks on to targets, does bonus damage to vehicles (3)

Fires a single rocket that on impact detonation launches a cluster of smaller projectiles which then detonate over a large area (1)

Fires a single rocket that on impact detonation launches a cluster of smaller projectiles which then detonate over a larger area (2)

Fires a single rocket that on impact launches a cluster of smaller bouncy projectiles which detonate over a large area (1)

Fires a single rocket that on impact launches a cluster of smaller bouncy projectiles which detonate over a larger area (1)

Fires a single rocket that sticks to the target and detonates after a predetermined length of time (1)

Fires a single rocket which detonates on impact (5)

Fires a single rocket which if the player locks on to target will adjust its flight to home in on the lock (1)

Fires a single rocket which if the player locks on to the target will adjust its flight to home in on the lock (1)

Fires a single rocket which if the players lock on to target will adjust its flight to home in on the lock (5)

Fires a single rocket which if the players locks on to a target will adjust its flight to home in on the lock (1)

Fires a small grenade that detonates on impact instead of a slug or pellets (5)

Fires a snowman that splits into 3 guided explosive snowballs. (1)

Fires each barrel individually in quick succession (2)

Fires explosive rounds that detonate on impact, attracting parasites to attack nearby enemies. (2)

Fires grenades that bounce off of objects and detonate shortly after their first bounce (1)

Fires grenades that explode on impact (6)

Fires grenades that explode on impact. Damage varies by charge percentage. (1)

Fires in burst instead of full auto. Burst count varies by charge percentage. (1)

Fires in bursts to allow precision shot grouping (6)

Fires in multiple round bursts for increased weapon recoil control (7)

Fires in quick multiple round bursts with a quicker reload design (2)

Fires in short bursts focusing pellets on individual targets (12)

Fires in short bursts focusing pellets on individual targets. Designed for a high rate of fire. (2)

Fires in short, controlled bursts instead of full auto (2)

Fires in three short bursts focusing pellets on individual targets (2)

Fires large caliber individual slugs instead of a spray of pellets (11)

Fires manually detonated charges that send out a small cluster of explosives (2)

Fires manually detonated grenades that cause biological damage to nearby enemies. (3)

Fires manually detonated grenades that create a damaging patch of fire on the ground (1)

Fires manually detonated grenades that ignite nearby enemies (2)

Fires manually detonated grenades that send out a small cluster of explosives (4)

Fires manually detonated presents that send out a small cluster of gifts (1)

Fires plasma charges which explode on impact. (2)

Fires rounds capable of knocking enemies off of their feet (2)

Fires smaller pellets allowing for more consistent coverage (5)

Fires sticky explosive rounds that detonate on the target after a predetermined length of time (3)

Fires sticky explosive rounds that detonated on the target after a predetermined length of time (1)

Fires sticky grenades that detonate after a predetermined time delay (2)

Fires sticky grenades that must be manually detonated (5)

Fires sticky, manually detonated grenades that have a large blast area (11)

Fires sticky, manually detonated grenades which attract parasites to attack nearby enemies. (2)

Fires two shots in quick succession allowing skilled users to double tap headshots (8)

Focus on a tighter pellet spread for longer range effectiveness (3)

Fully automatic shotgun with high rate of fire and slug rounds. (2)

Fully automatic standard military assault weapon (18)

Fully automatic version of the infector allows for quick infection of targets (9)

Fully automatic version of the infector allows for quick infection of targets. Designed for fast reloads. (2)

Fully automatic weapon accentuating mobility and the ability to fire on the move (8)

Fully automatic weapon accentuating mobility and the ability to fire on the move. (1)

Fully automatic weapon with a large clip size accentuating mobility (2)

High caliber fully automatic rifle that deals high damage per shot (7)

High caliber fully automatic rifle that deals high damage per shot. This weapon will occasionally spawn a rabid turkey to attack its target. (1)

High caliber pistol focused on precision targeting (9)

High rate of fire compensated for by large amounts of recoil (8)

High rate of fire weapons advanced technology increases accuracy with sustained fire (14)

Increased rate of fire and recoil increase damage potential but also skill required to use effectively (13)

Increased rate of fire and recoil increase damage potential but also skill required to use effectively. (1)

Increased rate of fire and recoil increases damage potential but also skill required to use effectively. Designed for fast reloads. (2)

Infections deal increasing biological damage over time and have a chance to slow the target, but only spawn parasites on death (6)

Infections deal increasing damage over time, but only spawn parasites on death (5)

Infector that shoots multiple needles at a time in semi-automatic fire mode. (1)

Infector that shoots multiple needles at a time in semi-automatic fire mode. Each shot can create a bug. (2)

Lightweight frame increases movement ability and reduces recoil (3)

Links to other targets very quickly but runs out of energy fast (3)

Locks on to targets and fires homing, sticky projectiles. Reload to detonate. Charge to increase the damage of the first projectile. Uses Guided Rocket Launcher Mods. (1)

Locks on to track enemies. Fires homing projectiles at a low rate of fire. Uses Guided Rocket Launcher Mods. (1)

Low rate of fire and high recoil make this a good extended fire suppression weapon (10)

Low rate of fire and high recoil make this a good extended fire suppression weapon. This weapon will occasionally spawn a rabid turkey to attack its target. (1)

Manual action snipe rifle. User must cycle the weapon between shots by hand. (1)

Manual action sniper rifle. Alien technology allows for faster manual action and much quicker firing. Designed for a high rate of fire. (2)

Manual action sniper rifle. Alien technology allows for faster manual action and quicker firing (8)

Manual action sniper rifle. Use must cycle the weapon between shots by hand. This weapon will occasionally spawn a rabid turkey to attack its target. (1)

Manual action sniper rifle. User must cycle the weapon between shots by hand. (9)

Manual action sniper rifle. User must cycle the weapon between shots by hand. Does additional damage to vehicular targets (2)

Manual action sniper rifle. User must cycle the weapon between shots by hand. Does additional damage to vehicular targets. (1)

Manual action sniper rifle. User must cycle the weapon between shots by hand. Enemies struck by shots are shoved back (5)

Manually detonated projectile in air causes smaller projectiles to rain down (2)

Manually detonated projectiles in air causes smaller projectiles to rain down (1)

Manually detonating projectile causes smaller projectiles to rain down (4)

Modified Northstar Blaze which has had its rounds replaced with frag grenades (1)

Powerful close range weapon. Must be reloaded after every shot (3)

Quick reloading pistol with high damage and high crit base multiplier but a small magazine. Highly accurate when still and crouching. (1)

Rapid firing, long range cluster Detonator that burns targets. (1)

Rapid firing, long range cluster Detonator that explodes on impact. (2)

Rapidly fires small projectiles that deal area damage (1)

Riding off into sunset with one last shot. (1)

Scoped semi-automatic assault rifle with high crit multiplier, smaller magazine, and lower rate of fire (1)

Scoped semi-automatic assault rifle with high rate of fire, larger magazine, and lower crit multiplier (1)

Scoped semi-automatic assault rifle with moderate rate of fire, magazine size, and crit multiplier (1)

Semi-automatic and reloads the entire magazine. Pellet spread varies by charge percentage. (1)

Spawns parasites whenever a target has been hit five times (2)

Spawns parasites whenever a target has been slain while infected (3)

Specialized giant snowball for long range encounters has a scope and faster projectile travel time (1)

Specialized rocket for long range encounters has a scope and faster projectile travel time (4)

Specialized rocket for long range encounters has a scope and faster projectile travel time. Designed to carry more rockets. (2)

Specially designed to augment the abilities of other 7th Legion weapons. (1)

Standard shotgun which requires individual shells to be reloaded (6)

Strong recoil encourages firing the weapon in bursts (3)

The large magazine and high rate of fire makes this weapon deadly against multiple opponents with lower health such as the Shrill. (1)

This pistol can be charged to break its main shot up into smaller particles that can hit a larger area (1)

This pistol can be charged to increase the damage it delivers as well as increasing the likelihood that any nano-effects will trigger (2)

This pistol can be charged to increase the number of shots fired when the charge is released (3)

This pistol can be charged to increase the number of shots fired when the charge is released. Designed with a larger clip. (2)

This rifle breaks its main shot up into 3 smaller particles that can hit a larger area (1)

This rifle breaks its main shot up into 3 smaller particles that can hit a larger area. (1)

This rifle can be charged to break its main shot up into smaller particles that can hit a larger area (7)

This rifle can be charged to break its main shot up into smaller particles that can hit a larger area. Designed for a high rate of fire. (1)

This rifle can be charged to increase the damage inflicted by its shots (4)

This rifle can be charged to increase the number of shots fired when the charge is released (1)

This rifle can be charged to increase the number of shots fired when the charge is released. This weapon will occasionally spawn a rabid turkey to attack its target. (1)

This shotgun can be charged to increase the damage inflicted when the charge is released (1)

This shotgun can be charged to increase the likelihood that nano-effects will trigger (3)

This shotgun can be charged to increase the likelihood that nano-effects will trigger. Designed for fast reloads. (2)

This shotgun can be charged to reduce the spread and increase the number of pellets released when fired (2)

This weapon is especially effective when going into aim mode to fire (10)

Uses a flat fan like spread of pellets to aid targeting and hitting multiple opponents (5)

VBI HP-6 Wolfhound modified for automatic fire. Fast firing automatic pistol with heavy emphasis on precision targeting (2)

VBI PS-30 Slugger modified for automatic fire. Fires large caliber individual slugs instead of a spray of pellets (1)

VBI Semi-Auto Sniper Rifle modified for automatic fire. Capable of rapid fire while target is maintained in the scope (2)

Very slow firing pistol that does heavy damage per shot (6)

Very slow firing pistol that does heavy damage per shot. This weapon will occasionally spawn a rabid turkey to attack its target. (1)

Volge Battle Rifle Gun MK 1 (1)

Volge weapons utilize bionetic energy to fire highly charged projectiles which detonate shortly after leaving the weapon. (2)

Volge weapons utilize bionetic energy to fire highly charged projectiles which detonate shortly after leaving the weapon. Designed with a larger clip size. (2)

Volge weapons utilize bionetic energy to fire highly charged snowballs which detonate shortly after leaving the weapon. (1)

Votan designed assault rifle with an extremely high rate of fire (2)

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