Combat Medic Class Synergy
Bonuses
Required Energy: 1
- 15% Self Revive Cooldown
- +1 Savior
- Healing Pulse Bot: Sends a pulse every 3s healing all friendly targets within 10m
- Using a Combat Medic ability grants everyone in a 10m radius a Ward which absorbs damage equal to 12% base vitality for 4 seconds. (Cooldown: 10s)
- Protection and Revive Spike also Ward everyone withing their radius (Cooldown: 10s)
- Using Healing Bot reduces Spike cooldowns by 15% | Using a Spike reduces Healing Bot cooldown by 15%
Required Energy: 400
- 22% Self Revive Cooldown
- +1 Savior
- Healing Pulse Bot: Sends a pulse every 3s healing all friendly targets within 10m
- Using a Combat Medic ability grants everyone in a 10m radius a Ward which absorbs damage equal to 18% base vitality for 4 seconds. (Cooldown: 10s)
- Protection and Revive Spike also Ward everyone withing their radius (Cooldown: 10s)
- Using Healing Bot reduces Spike cooldowns by 22% | Using a Spike reduces Healing Bot cooldown by 22%
Required Energy: 750
- 29% Self Revive Cooldown
- +2 Savior
- Healing Pulse Bot: Sends a pulse every 3s healing all friendly targets within 10m
- Using a Combat Medic ability grants everyone in a 10m radius a Ward which absorbs damage equal to 24% base vitality for 5 seconds. (Cooldown: 10s)
- Protection and Revive Spike also Ward everyone withing their radius (Cooldown: 10s)
- Using Healing Bot reduces Spike cooldowns by 29% | Using a Spike reduces Healing Bot cooldown by 29%
Required Energy: 1,000
- 36% Self Revive Cooldown
- +2 Savior
- Healing Pulse Bot: Sends a pulse every 3s healing all friendly targets within 10m
- Using a Combat Medic ability grants everyone in a 10m radius a Ward which absorbs damage equal to 29% base vitality for 5 seconds. (Cooldown: 10s)
- Protection and Revive Spike also Ward everyone withing their radius (Cooldown: 10s)
- Using Healing Bot reduces Spike cooldowns by 36% | Using a Spike reduces Healing Bot cooldown by 36%
Required Energy: 1,200
- 43% Self Revive Cooldown
- +2 Savior
- Healing Pulse Bot: Sends a pulse every 3s healing all friendly targets within 10m
- Using a Combat Medic ability grants everyone in a 10m radius a Ward which absorbs damage equal to 35% base vitality for 6 seconds. (Cooldown: 10s)
- Protection and Revive Spike also Ward everyone withing their radius (Cooldown: 10s)
- Using Healing Bot reduces Spike cooldowns by 43% | Using a Spike reduces Healing Bot cooldown by 43%
Required Energy: 1,500
- 50% Self Revive Cooldown
- +3 Savior
- Healing Pulse Bot: Sends a pulse every 3s healing all friendly targets within 10m
- Using a Combat Medic ability grants everyone in a 10m radius a Ward which absorbs damage equal to 40% base vitality for 6 seconds. (Cooldown: 10s)
- Protection and Revive Spike also Ward everyone withing their radius (Cooldown: 10s)
- Using Healing Bot reduces Spike cooldowns by 50% | Using a Spike reduces Healing Bot cooldown by 50%
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