Fires manually detonated grenades that send out a small cluster of explosives
Source
Attaching mods to your weapon will adjust the appearance of those areas.
Important Note: These stats are not 100% confirmed, they may need to be adjusted based on bonus rolls or mods. Especially the DMG values, since Power Rating and Rarity now affect them.
Explosive Weapons
Mastery Group | Common | Uncommon | Rare | Epic | Legendary | Supreme |
---|---|---|---|---|---|---|
Projectile Edge Damage Percent | x1.03 | x1.06 | x1.09 | x1.12 | x1.15 | x1.18 |
Reload Time | x0.97 | x0.94 | x0.91 | x0.88 | x0.85 | x0.8 |
Clip Size | - | 1 | 2 | 3 | 4 | 5 |
speed boost for 5 seconds after a full reload | - | - | +15% | +30% | +45% | +50% |
Take [%AMOUNT]% less damage from your explosives | - | - | 15 | 30 | 45 | 50 |
Projectile Full Damage Radius | - | - | x1.15 | x1.2 | x1.25 | x1.3 |
Rate of Fire | - | - | - | x1.08 | x1.1 | x1.12 |
On full reload, reduce EGO Power cooldown by | - | - | - | 5 seconds | 10 seconds | 15 seconds |
Movement Speed | - | - | - | x1.1 | x1.15 | x1.2 |
Reload while standing still | - | - | - | x0.8 | x0.7 | x0.6 |
Aim and Hip Damage | - | - | - | x1.05 | x1.08 | x1.1 |
Projectile Speed | - | - | - | - | x1.25 | x1.3 |
DMG to multiple targets | - | - | - | - | +10% | +12% |
*OLD v2* Launchers 2k
Weapons created after February 2015
1 Clip Size
-5 Reload Time
0.4 Projectile Full Damage Radius
3 Rate of Fire
-10 Reload Time
5 Aim and Hip Damage
2 Clip Size
-15 Reload Time
+15% DMG on next grenade after a kill (expires after 10 sec.)
25% of stowed weapon clip reloaded on a kill
10% EGO power recharge on full reload
+25% speed boost for 5 seconds after explosive kill
10 Aim and Hip Damage
0.5 Projectile Full Damage Radius
100 Projectile Speed
10 Rate of Fire
+5% Shield Damage
+5% Durability Damage
On full reload, +3% Shield Steal for 3 seconds (10s cooldown)
+5% Armor Penetration
+5% Health Damage
On full reload, +3% Life Steal for 3 seconds (10s cooldown)
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