EGO Powers and Perks

Perks and Powers from the EGO Grid.


Perks (Damage)

Name Description Levels
Corrosion

Damage

Increases damage to armor from your bio attacks
  1. +10% damage to armor from your bio attacks
  2. +20% damage to armor from your bio attacks
  3. +30% damage to armor from your bio attacks
Deadly Cascade

Damage

You deal bonus damage for every additional enemy caught in an explosion
  1. +10% DMG
  2. +20% DMG
  3. +30% DMG
Energy Surplus

Damage

After your shield fully recharges, you deal more damage with your next shot (expires after 10 sec)
  1. +2% DMG
  2. +4% DMG
  3. +6% DMG
Follow-through

Damage

On a critical kill, increase the damage of your next melee attack. Expires after 10 seconds.
  1. +25% Melee DMG
  2. +50% Melee DMG
  3. +75% Melee DMG
Height Advantage

Damage

You deal more damage when at least two meters higher than an enemy.
  1. +3% DMG
  2. +6% DMG
  3. +9% DMG
Insult to Injury

Damage

Nano effects have a higher chance to trigger on a critical hit.
  1. +2% nano-effect chance
  2. +4% nano-effect chance
  3. +6% nano-effect chance
Intimidation

Damage

You deal more damage to enemies that are flinching, knocked back, or knocked down from other attacks
  1. +25% DMG
  2. +50% DMG
  3. +75% DMG
Longshot

Damage

Nano Effects have a higher chance to trigger when you are at least 40 meters from the target.
  1. +3% nano-effect chance
  2. +6% nano-effect chance
  3. +9% nano-effect chance
Loyalty

Damage

Reviving another player increases the damage of your next shot. Expires after 10 seconds.
  1. +33% DMG
  2. +67% DMG
  3. +100% DMG
Nothing to Lose

Damage

You deal more damage when your shields are down.
  1. +10% Melee DMG
  2. +20% Melee DMG
  3. +30% Melee DMG
Predator

Damage

Nano effects have a higher chance to trigger against enemies that are not in combat.
  1. +5% nano-effect chance
  2. +10% nano-effect chance
  3. +15% nano-effect chance
Sucker Punch

Damage

You deal more damage from behind enemies.
  1. +5% DMG
  2. +10% DMG
  3. +15% DMG
Tunnel Vision

Damage

Weapon recoil is reduced when your health is low.
  1. -25% recoil
  2. -50% recoil
  3. -75% recoil
Unfinished Business

Damage

Reviving yourself increases the damage of your next shot. Expires after 10 seconds.
  1. +33% DMG
  2. +67% DMG
  3. +100% DMG